Blog: "How Gameplay and Narrative kill Meaning in 'Games'" - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Blog (https://www.frictionalgames.com/forum/forum-23.html) +--- Thread: Blog: "How Gameplay and Narrative kill Meaning in 'Games'" (/thread-3143.html) |
Blog: "How Gameplay and Narrative kill Meaning in 'Games'" - Thomas - 01-18-2010 A blog post about gameplay and narrative and how these two are large obstacles in the way of advancing the interactive medium: http://frictionalgames.blogspot.com/2010/01/how-gameplay-and-narrative-kill-meaning.html RE: Blog: "How Gameplay and Narrative kill Meaning in 'Games'" - TheLittleGarfield - 01-18-2010 You guys are the best game makers RE: Blog: "How Gameplay and Narrative kill Meaning in 'Games'" - Sexbad - 01-18-2010 "The experience should be adjusted according to how the user interacts, instead of trying to control the user's interaction in accordance to the narrative." Win. |