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[SCRIPT] StopSound Not Working With Fade? - Printable Version

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+---- Thread: [SCRIPT] StopSound Not Working With Fade? (/thread-31474.html)



StopSound Not Working With Fade? - BonesTheRabbit - 10-30-2015

So, I've encountered a strange bug. StopSound doesn't seem to work for looping .snt files, if the afFadeTime value is anything but zero. Have tested it with 24_mb_02 and 24_knife specifically. Was just wondering if anyone has had a similar experience with this.

Code:
void soundToggle()
{
    if (booleanVariable = false)
    {
        StopSound("groaning", 0); // If this is anything but zero, the script doesn't seem to work. That is to say, the sound just doesn't stop.
        
        AddDebugMessage("Sound stop.", false);
    }
    if (booleanVariable = true)
    {
        PlaySoundAtEntity("groaning", "24_mb_02", "mainHallBody", 4, true); // Doesn't seem to matter if abSaveSound is true or false.
        
        AddDebugMessage("Sound start.", false);
    }
}



RE: StopSound Not Working With Fade? - FlawlessHappiness - 10-30-2015

Have you tried with other looping sounds?


RE: StopSound Not Working With Fade? - BonesTheRabbit - 11-05-2015

(10-30-2015, 08:52 PM)FlawlessHappiness Wrote: Have you tried with other looping sounds?
No, not yet. I'll try it out with a few other custom looping sounds. I'm wondering if maybe the pause between loops is the issue, as both of the aforementioned sounds have delays between repeats.