(Solved) Sound error when trying to load Penumbra game - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +---- Forum: Linux - Penumbra (https://www.frictionalgames.com/forum/forum-25.html) +---- Thread: (Solved) Sound error when trying to load Penumbra game (/thread-3149.html) |
(Solved) Sound error when trying to load Penumbra game - Linux.Blue - 01-19-2010 I am getting errors when I am trying to load the game. I have also reduced the resolution to 800x600, and still fails: Entire hpl.log: Check serial! -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 153784056 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude CG: 'ShadowExtrude_vp.cg' using profile: 'arbvp1' CG: 'ShadowExtrude_fp.cg' using profile: 'arbfp1' Diffuse Vertex CG: 'Diffuse_Color_vp.cg' using profile: 'arbvp1' Diffuse Fragment CG: 'Diffuse_Color_fp.cg' using profile: 'arbfp1' Fog CG: 'Fog_Solid_vp.cg' using profile: 'arbvp1' CG: 'Fog_Solid_fp.cg' using profile: 'arbfp1' Creating fog textures: Solid Additive Alpha CG: 'refract_vp.cg' using profile: 'arbvp1' CG: 'refract_fp.cg' using profile: 'arbfp1' CG: 'refract_special_fp.cg' using profile: 'arbfp1' init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs CG: 'PostEffect_Blur_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_Bloom_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_Bloom_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_Motion_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_Motion_fp.cg' using profile: 'arbfp1' CG ERROR : The compile returned an error. ----------------------------------- core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. CG: 'PostEffect_Motion_staticloop_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_DoF_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_DoF_fp.cg' using profile: 'arbfp1' RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open audio device... -END- I am using Mandriva 2010 (Powerpack edition) HP G60 laptop; widescreen. May be an obvious question to answer, but does one need a widescreen resolution to make this work when you have a wide screen? RE: Penumbra Doesn't load; gives errors - jens - 01-19-2010 I do not think it has to do with screen or graphics, it ends on trying to open the audio device so it is probably an OpenAL or related sound issue. Not really sure how to troubleshoot it though! RE: Penumbra Doesn't load; gives errors - Linux.Blue - 01-19-2010 I went back and found what errors I could and made them bold. not sure all are sound related. I may ask Mandriva as well. RE: Penumbra Doesn't load; gives errors - jens - 01-19-2010 Those are not important, if you read closely it says that for statement is not supported so it uses an alternative version of the motion blur instead. RE: (Solved) Sound error when trying to load Penumbra game - Linux.Blue - 01-21-2010 It was due to the sound. I simply disabled PulseAudio and the game fired up without any issues or hesitations. Thanks! RE: (Solved) Sound error when trying to load Penumbra game - cortez - 02-22-2013 (01-21-2010, 07:54 PM)Jeremy-Bailey Wrote: It was due to the sound. I simply disabled PulseAudio and the game fired up without any issues or hesitations. how did you disable PulseAudio to fire up the game? |