Wake Up weird shaking effect - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Wake Up weird shaking effect (/thread-31664.html) |
Wake Up weird shaking effect - RavenInvazion - 11-09-2015 Hello, Although I've recently started my adventure with HPL editor, I wanted to make a nice start for the game, using Wake Up script. My coding is very amateur, though I kind of understand what is where and why. Here it is: PHP Code: void OnStart() When I enter the game, it begins fine, but as soon as my character "opens eyes" the view is heavily shaking. I tried removing some functions from the script, but it didn't help at all. I've read that the spawn point shouldn't touch anything, but mine is floating in the middle of a room, and there's enough space for it. I appreciate any help.[/quote] RE: Wake Up weird shaking effect - Mudbill - 11-09-2015 Shaking? Does it not happen if you exclude the entire sequence? Since there's no StartScreenShake effect in there, I can only think of it being caused by FadeRadialBlurTo or FadeImageTrailTo. The others don't really impact such a thing in any way. RE: Wake Up weird shaking effect - FlawlessHappiness - 11-10-2015 I think I've noticed it happen with FadePlayerRollTo. If it doesn't disappear when excluding FadeRadialBlur, try FadePlayerRollTo. RE: Wake Up weird shaking effect - RavenInvazion - 11-11-2015 Excluding FadeRadialBlur reducedd the shaking effect a bit, but excluding FadePlayerRollTo after this removed the shaking completely. RE: Wake Up weird shaking effect - Mudbill - 11-11-2015 You should try testing around with see if it happens every time you use those scripts because it really shouldn't. Though, I have experienced that sometimes the RadialBlur or ImageTrail can be a bit too strong, but I haven't experienced the rolling to make things shaky. All it should do is rotate the camera view. RE: Wake Up weird shaking effect - RavenInvazion - 11-11-2015 Hm... it seems that RadialBlur alone isn't causing it, but whenever I add PlayerRollTo, the shaking appears. Edit: I lowered the PlayerRollTo speed and it removed the shake effect. Weird. |