Segfault in libfltk on 64-bit archlinux - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +---- Forum: Linux - Penumbra (https://www.frictionalgames.com/forum/forum-25.html) +---- Thread: Segfault in libfltk on 64-bit archlinux (/thread-3172.html) |
Segfault in libfltk on 64-bit archlinux - jaeger - 02-19-2010 Hello! All my Penumbra games segfault. This is the output from gdb: Code: Program received signal SIGSEGV, Segmentation fault. ldd32 revealse the following about the library deps for penumbra.bin: Code: linux-gate.so.1 => (0xf77be000) The same thing also happens with blackplague.bin. Penumbra Overture version is: 1.0.679 Black plague version is: 1.0.2567 My system is x86_64 Archlinux. Hollar if ya need more info, any help appreciated. Thanks! RE: Segfault in libfltk on 64-bit archlinux - Urkle - 02-22-2010 Have you tried using the system 32bit fltk? (just rename the one in the lib directory). and did you do a thread apply all bt in GDB? RE: Segfault in libfltk on 64-bit archlinux - jaeger - 02-24-2010 As the topic suggests, I'm on a 64-bit system, there's no system-wide 32-bit version of fltk on this box and I'm guessing that the one that came with the game (in lib, the one in use) shouldn't segfault. There's only one thread running at that point it seems, also gdb already pointed to the function that segfaults. RE: Segfault in libfltk on 64-bit archlinux - Urkle - 02-24-2010 Can you please apply this update http://support.frictionalgames.com/entry/65/ and retry ? RE: Segfault in libfltk on 64-bit archlinux - jaeger - 02-25-2010 Problem remains after the update. |