Linux 64bit (Yes I will be Making One) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Linux 64bit (Yes I will be Making One) (/thread-3190.html) |
Linux 64bit (Yes I will be Making One) - Urkle - 02-27-2010 Ok.. Just throwing out a poll here to determine interest.. No promises!! It is *possible* for me to create a native 64bit version of Amnesia for linux this time due to newer version of libraries that we are using. So Cast your vote.. RE: Linux 64bit - fabioamd87 - 03-14-2010 absolutely yes RE: Linux 64bit - Tanshaydar - 03-14-2010 Since almost all new processors are supporting 64bit, people give a try 64 bit linux. Which makes me smile, because I've been using 64bit OSs for years. I'm starting to think that people use 64bit linux are getting superior to who still use 32bit. But, will 32bit and 64 bir be different versions? I mean, if I purchase 64bit, will I able to get 32bit too; or will I have to purchase 32bit too? RE: Linux 64bit - Urkle - 03-14-2010 if I build them they will both be included in the installer. And actually the pre-order gets you all 3 OSes. The frustrating thing about 64bit is peoples misunderstanding of it. The reality is, unless an application needs more than 4GB of ram there is no need to make it 64bit.. it actually hurts.. as it ends up using more ram (64bit pointers instead of 32bit pointers). All of the enhancements 64bit would normally get (wider memory instruction sets) have been available for YEARS under the names of 3dnow, SSE, SSE 2, etc... So the perfomance boost of being able to copy 64bits at a time (actually with those extra instruction sets we can copy 128bits at a time) are already available.. So 64bit is only useful for database, video, and 3d rendering, or any other app that REALLY needs more ram. What I do find hilarious is Intel made a huge announcement about how they will never make a 64bit "desktop" processor. And then AMD comes around the corner announcing their AMD64 line for desktops using the 32-64 bi-arch design (what all 64bit processors intel and amd are using now). So intel played catchup. AMD's motive (most likely) behind that is simplifying their production. They make one line of CPUs and cover all bases (desktop and server). A good marketing move. And the myth that you can't access more than 4GB on a 32bit OS is false. as I can access all of my ram in a 32bit OS.. just each app can only access a max of 4GB. Anyways, I will most likely be providing a 64bit linux build simply for the fact that it simplifies support and installation for users who do not want to install the 32bit libraries in their 64bit OS. I just have to get a 64bit linux install @home to start playing with building to make sure everything works. RE: Linux 64bit - WHiTeRaBBiT - 03-15-2010 I voted yes mainly for convenience as 32bit apps on a 64bit systems can be difficult to get running sometimes (even with ia32 compatibility libs). But I agree with your point. I've been running a 32bit OS on my Core2 Quad for over a year before finally moving to a 64bit OS. The only reason I finally did was to use a full 8gig of RAM for graphic rendering purposes. RE: Linux 64bit - Tanshaydar - 03-17-2010 Thanks for the information. This makes me want a 64bit windows build too RE: Linux 64bit - alexrudd - 05-10-2010 I'll add my name to the interested list. Although it wouldn't be that much of a deal if it works with installed 32-bit libraries. If it's doable it would just make things more convenient on amd64. RE: Linux 64bit - morris - 05-10-2010 Yes! Thank you! I even sent an e-mail about it (with links showing in-game differences between ia32 and ia64, but I can't find it right now) before buying penumbra , but got no direct answer (so I registered here and found that it did not happen, so this is my first post ). I don't know if there would be quality differences like these http://www.atari.com/shadowops/us/amd.html & http://www.pcper.com/image.php?aid=&img=amdComparison.jpg, but I still want it. If nothing else, it'll require less time to install/disk space/ram, with no more multilib profiles here! For example, pre-64bits-era flash need a 32-bit IceCat, but I wanted a 64-bit one, the only other option was nsplugin wrapper, but it has so many glitches, I ended up with two IceCat installations. Besides, I always thought x64 had "3dnow, SSE, SSE 2, etc..." features by default, while in x86 you had to explicitly tell the compiler to use the proper flags (since not all processors support them), hence phoronix benchmarks [1] [2] showing advantages even with applications that doesn't use more than 4GiB, but are built with compatibility in mind. So, if you can, please! RE: Linux 64bit - alexrudd - 05-11-2010 Quote:I don't know if there would be quality differences like these <snip>, but I still want it.Quite frankly, those images are ridiculous marketing materials. They're not comparing apples to apples there. 64-bit addressing space does not really make any difference in texture quality. The advantage of a 64-bit build is, as you mentioned, the removal of the hassle with installing 32 bit libraries.[/quote] RE: Linux 64bit - morris - 05-11-2010 (05-11-2010, 05:21 PM)alexrudd Wrote:Quote:I don't know if there would be quality differences like these <snip>, but I still want it.Quite frankly, those images are ridiculous marketing materials. They're not comparing apples to apples there. 64-bit addressing space does not really make any difference in texture quality. The advantage of a 64-bit build is, as you mentioned, the removal of the hassle with installing 32 bit libraries. Yes, I guessed it. I just wanted to sum up my thoughts, also emul-32bit libs are binary only here, so using the native ones would be faster. |