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Amnesia asset in SOMA - Printable Version

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Amnesia asset in SOMA - Seneth - 11-30-2015

Hi. Can someone make all amnesia or AaMfP asset for SOMA.
If I try copy amnesia object in SOMA .. There is still few fails..
The Main problem is lighting ..


RE: Amnesia asset in SOMA - Danarogon AP - 11-30-2015

All assets from Amnesia can be easily exported to Soma. However some entities might have some problems when you do it. All I can say is, just adjust the weird entities on model editor. And be sure to import other things such as billboards as well, because some entities might use them.


RE: Amnesia asset in SOMA - Seneth - 11-30-2015

(11-30-2015, 09:32 PM)Danarogon AP Wrote: All assets from Amnesia can be easily exported to Soma. However some entities might have some problems when you do it. All I can say is, just adjust the weird entities on model editor. And be sure to import other things such as billboards as well, because some entities might use them.

yes.. but Idk why, but all textures (primitives) and almost all static= bad lighting Big Grin

I copy castlebase in soma folder and try this walls and then one big pointlight Big Grin
[Image: 12322462_1084105608296802_6297598619457140222_o.jpg]


RE: Amnesia asset in SOMA - Romulator - 12-01-2015

That's because you need to reapply a normal map to it. Open up the texture with the material editor and give it the blank normal map which can be found in textures > technical.

This link may help: https://wiki.frictionalgames.com/hpl3/community/editors/troubleshooting#my_lightsshadows_cut_off_linearly

It should take you to the appropriate topic, but if not, look at the My Light Shadows Cut Off Linearly heading.


RE: Amnesia asset in SOMA - Aaron - 12-01-2015

You will need to invert the green channel in the normal map also. The normal maps in Amnesia were of the -Y type.