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[split] Help compiling HPL1 engine for windows - Printable Version

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[split] Help compiling HPL1 engine for windows - Brohatwack - 05-14-2010

I really would like to have the HPL1 Engine compiled, but I donĀ“t now how to do it (windows). Can someone do it for me and post here the download link?

Thanks!


RE: [split] Help compiling HPL1 engine for windows - morris - 05-14-2010

I have a different reason, support for C# in my platform is at least tricky (and certainly nonexistent), so C++ would be really, really, nice.


RE: [split] Help compiling HPL1 engine for windows - Urkle - 05-14-2010

Windows builds require Visual Studio 2003 or higher.. (you should be able to easily pickup the Visual Studio Express and then get the Platform SDK). Note that the OALWrapper is currently "missing" a VS Project file, so if someone would like to contribute that.. it would be much appreciated Smile
And ideally I would like to get the CMake build system working for all 3 platforms so things are easier to maintain.


RE: [split] Help compiling HPL1 engine for windows - gameengineer - 06-14-2010

(05-14-2010, 05:58 PM)Urkle Wrote: Windows builds require Visual Studio 2003 or higher.. (you should be able to easily pickup the Visual Studio Express and then get the Platform SDK). Note that the OALWrapper is currently "missing" a VS Project file, so if someone would like to contribute that.. it would be much appreciated Smile
And ideally I would like to get the CMake build system working for all 3 platforms so things are easier to maintain.

I could make them for VS2003 .NET, VS2005, VS2008 and VS2010 but at the moment I still can't get the Debug version of Penumbra to run. Well I can't get the release version to run as well but at least it gets farther than the Debug version before it crashes. The release version is crashing on some missing image file. I'm sure its a path issue. I don't have the thing up right now or I would tell you exactly which line crashes but my head hurts for trying to get it to compile and run on Windows so... later sometime.

Steve