Anyone made a VS solution for OALWrapper yet? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Open Source Collaboration (https://www.frictionalgames.com/forum/forum-27.html) +--- Forum: OALWrapper (https://www.frictionalgames.com/forum/forum-30.html) +--- Thread: Anyone made a VS solution for OALWrapper yet? (/thread-3359.html) |
Anyone made a VS solution for OALWrapper yet? - MulleDK19 - 05-14-2010 Anyone made a VS solution for OALWrapper yet? Edit: nvm, I made one myself. RE: Anyone made a VS solution for OALWrapper yet? - Urkle - 05-14-2010 Do you mind contributing your VS project? (any any other fixes to HPL1Engine an Overture that are needed)? RE: Anyone made a VS solution for OALWrapper yet? - MulleDK19 - 05-14-2010 (05-14-2010, 06:48 PM)Urkle Wrote: Do you mind contributing your VS project? (any any other fixes to HPL1Engine an Overture that are needed)? http://www.treesoft.dk/penumbra/OALWrapperSolution.zip I've got references to my OpenAL SDK in Program Files. In HPL1Engine I had to change this line in SDKTexture.cpp to compile From: Code: int lSizeDiv = (int)pow((int)2,(int)mlSizeLevel); Code: int lSizeDiv = (int)pow((float)2,(int)mlSizeLevel); Also, I can't compile Overture, as it can't find GLaux.lib... I'm on Windows 7, and it's been deprecated and is not included in the Windows SDK anymore. RE: Anyone made a VS solution for OALWrapper yet? - Urkle - 05-14-2010 Thanks.. I've included them and pushed the changes to the repositories. |