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Blog: "Experience and Live - Not Compete and Beat" - Thomas - 05-23-2010

Some thoughts on creating alternates world and video game that is lived instead of played.
http://frictionalgames.blogspot.com/2010/05/experience-and-live-not-compete-and.html


RE: Blog: "Experience and Live - Not Compete and Beat" - PrinceCola - 06-02-2010

Great blog. Im following you now Big Grin


RE: Blog: "Experience and Live - Not Compete and Beat" - Jakob Rosenblatt - 06-02-2010

(05-23-2010, 01:21 PM)Thomas Wrote: Some thoughts on creating alternates world and video game that is lived instead of played.
http://frictionalgames.blogspot.com/2010/05/experience-and-live-not-compete-and.html

"Some games do touch upon this kind of creation of realities, but is almost always bogged down by game rules that destroy the "living in a world"-experience in some manner. For example, I thought that the first part of Bioshock (and some later parts) where you could just go around and explore the locations where amazing. Sometimes I truly felt part of the great underground city.""

The only game that ever gave me the feeling of being part of a "real" world was "System Shock 2". I never felt like I was playing "levels" but always felt like being on a "real" functional space ship. The design and the attention to detail was great (even measured by today's standards).

When playing penumbra I sometimes recognized that I was just playing "levels" of a computer game...