It just crashes! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Open Source Collaboration (https://www.frictionalgames.com/forum/forum-27.html) +--- Forum: Overture (https://www.frictionalgames.com/forum/forum-29.html) +--- Thread: It just crashes! (/thread-3425.html) Pages:
1
2
|
It just crashes! - alfie - 05-23-2010 I got the project to compile, but it just crashes. I debugged it and it crashes on > Penumbra.exe!BuildLogFilename(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & asFilename="òÿ‹„ýÿÿÿ%¨‘i") Line 108 + 0x3b bytes C++ Which refers to wstring BuildLogFilename ( const string& asFilename ) { wstring wsName; wstring wsTemp; wsName = String2WString(asFilename); in oal_loggerobject.cpp it may be worth mentioning that the OAL_wrapper did not compile first time, I had to copy a load of files and set the includes to local. RE: It just crashes! - nckomodo - 05-23-2010 (05-23-2010, 09:11 PM)alfie Wrote: I got the project to compile, but it just crashes. try adding WIN32 to the preprocessor defines for OALWrapper (its the preprocessor selection under C/C++ in the properties page, atleast thats where it is in vs 2010) and see if that fixes it any. RE: It just crashes! - MulleDK19 - 05-24-2010 (05-23-2010, 09:11 PM)alfie Wrote: I got the project to compile, but it just crashes. Copy all the source files and header files from OALWrapper into HPL1Engine, and compile it. RE: It just crashes! - ricky - 05-24-2010 You shouldn't be copying includes anywhere! HPL1Engine needs $(ProjectDir)..\OALWrapper\includes added to the include path and OALWrapper needs WIN32 added to the defines. RE: It just crashes! - MulleDK19 - 05-24-2010 (05-24-2010, 05:08 PM)ricky Wrote: You shouldn't be copying includes anywhere! I included all header files and source files and removed the OALWrapper project completely... RE: It just crashes! - alfie - 05-24-2010 Ok, it gets to loading, then crashes, but when I debug it says error couldn't load PointLight2D. RE: It just crashes! - MulleDK19 - 05-24-2010 (05-24-2010, 08:40 PM)alfie Wrote: Ok, it gets to loading, then crashes, but when I debug it says error couldn't load PointLight2D. Start the executable, then attach the debugger. RE: It just crashes! - alfie - 05-24-2010 I can't, it goes fullscreen and wont let me view any other windows. RE: It just crashes! - MulleDK19 - 05-24-2010 (05-24-2010, 08:49 PM)alfie Wrote: I can't, it goes fullscreen and wont let me view any other windows. Display a messagebox in the entry function. RE: It just crashes! - alfie - 05-24-2010 I believe it is on this line cString::FloatStringToArray(&vRawData[0],pVecText->Value(),lSize * 3); That the problem is This is in the static void LoadGeometryVec(TiXmlElement *apRootElem, tColladaGeometryVec *apColladaGeometryVec) { in MeshLoaderColladaLoader in HPL engine project. OMG IT WORKS, THANKYOU RICKY26!!!!! |