Overture: Crash when activating artifact in level01_05_office.dae - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +---- Forum: Linux - Penumbra (https://www.frictionalgames.com/forum/forum-25.html) +---- Thread: Overture: Crash when activating artifact in level01_05_office.dae (/thread-3428.html) |
Overture: Crash when activating artifact in level01_05_office.dae - scrawl - 05-24-2010 Penumbra Overture crashs when activating the artifact in the office room. When activating it, the "light" effect shows until the screen is totally white, then it crashes. Console output: Code: terminate called after throwing an instance of 'std::length_error' Last lines of the log file: Code: Loading collada for 'maps/level01_05_office.dae' took: 405 ms System info: Linux 2.6.30, XServer 1.6.3, NVidia 7600 GS video card with 190.153 Nvidia driver Penumbra Overture version from the humble indie bundle[/code] RE: Overture: Crash when activating artifact in level01_05_office.dae - jens - 05-24-2010 Any chance you are running the game with german subtitles? RE: Overture: Crash when activating artifact in level01_05_office.dae - scrawl - 05-24-2010 Yes, I'm running with german subtitles, but what has it to do with the crash? RE: Overture: Crash when activating artifact in level01_05_office.dae - jens - 05-24-2010 Using another language than English is unsupported, so it is on a if it works it works if it doesn't it doesn't basis. You can try this thread tip http://www.frictionalgames.com/forum/thread-1515-post-25070.html#pid25070 and see if that helps! RE: Overture: Crash when activating artifact in level01_05_office.dae - scrawl - 05-24-2010 Thanks, it helped, though I had to start a new game. I'd appreciate if this can be fixed in the engine. |