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Glitchy SOMA enemies animations in Amnesia - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Glitchy SOMA enemies animations in Amnesia (/thread-34705.html) |
Glitchy SOMA enemies animations in Amnesia - Nanatsumi - 12-12-2015 Then i want to see the animation of converted SOMA enemy It looks like this ![]() How fix this? RE: Glitchy SOMA enemies animations in Amnesia - A.M Team - 12-12-2015 Make that a new enemy. ![]() RE: Glitchy SOMA enemies animations in Amnesia - SlackerinDeNile - 12-13-2015 Why did you try to do that? Doesn't Amnesia have limits on model detail, texture quality and polygon count that HPL3 and SOMA doesn't? RE: Glitchy SOMA enemies animations in Amnesia - Nanatsumi - 12-13-2015 (12-13-2015, 02:28 AM)SlackerinDeNile Wrote: Why did you try to do that? Doesn't Amnesia have limits on model detail, texture quality and polygon count that HPL3 and SOMA doesn't? Well, KiraImmortal somehow did this + i was making a mod named "Sally" with a SOMA objects, entities. Amnesia doesn't have limits RE: Glitchy SOMA enemies animations in Amnesia - FlawlessHappiness - 12-13-2015 ![]() Sorry, I don't have an answer... I just found this very funny ![]() RE: Glitchy SOMA enemies animations in Amnesia - Nanatsumi - 12-14-2015 (12-13-2015, 07:41 PM)FlawlessHappiness Wrote: Poor Terry(( RE: Glitchy SOMA enemies animations in Amnesia - Statyk - 12-14-2015 I didn't know you could cartridge-tilt Amnesia The file-reading might be completely different from SOMA. HPL2 has always seemed to dislike animations unless they were exported in a very specific way. |