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Glitchy SOMA enemies animations in Amnesia - Printable Version

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Glitchy SOMA enemies animations in Amnesia - Nanatsumi - 12-12-2015

Then i want to see the animation of converted SOMA enemy
It looks like this
[Image: vykygYeH-aY.jpg]
How fix this?


RE: Glitchy SOMA enemies animations in Amnesia - A.M Team - 12-12-2015

Make that a new enemy. Tongue


RE: Glitchy SOMA enemies animations in Amnesia - SlackerinDeNile - 12-13-2015

Why did you try to do that? Doesn't Amnesia have limits on model detail, texture quality and polygon count that HPL3 and SOMA doesn't?


RE: Glitchy SOMA enemies animations in Amnesia - Nanatsumi - 12-13-2015

(12-13-2015, 02:28 AM)SlackerinDeNile Wrote: Why did you try to do that? Doesn't Amnesia have limits on model detail, texture quality and polygon count that HPL3 and SOMA doesn't?

Well, KiraImmortal somehow did this + i was making a mod named "Sally" with a SOMA objects, entities. Amnesia doesn't have limits


RE: Glitchy SOMA enemies animations in Amnesia - FlawlessHappiness - 12-13-2015

[Image: JugtJHL.png]

Sorry, I don't have an answer... I just found this very funny Big Grin


RE: Glitchy SOMA enemies animations in Amnesia - Nanatsumi - 12-14-2015

(12-13-2015, 07:41 PM)FlawlessHappiness Wrote: [Image: JugtJHL.png]

Sorry, I don't have an answer... I just found this very funny Big Grin

Poor Terry((


RE: Glitchy SOMA enemies animations in Amnesia - Statyk - 12-14-2015

I didn't know you could cartridge-tilt Amnesia

The file-reading might be completely different from SOMA. HPL2 has always seemed to dislike animations unless they were exported in a very specific way.