Project: Penumbra and Nintendo Wii - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Open Source Collaboration (https://www.frictionalgames.com/forum/forum-27.html) +--- Forum: Overture (https://www.frictionalgames.com/forum/forum-29.html) +--- Thread: Project: Penumbra and Nintendo Wii (/thread-3622.html) |
Project: Penumbra and Nintendo Wii - MulleDK19 - 08-03-2010 I was working on this project when the source first came out, but I had trouble making a working build of the game. My build had shitty lighting and frequent crashes. Thanks to JKO's guide (http://frictionalgames.com/forum/thread-3592.html), I was able to finally get a stable build. The first time, I was merely experimenting with the Wiimote, to come up with some ideas. I had movement, etc. working, and I had made the Wiimote act as the flashlight. The code was simply thrown in at a random location, and wasn't really what I would call "decent coding". This time, I'm making it "the right" way. I'm making it as part of the input system, already present in the game. So now, it's possible to configure the Wiimote in the Key Mapping menu. There will be an option to allow users to choose whether or not the flashlight should be influenced by the Wiimote, etc. If a nunchuk extension is attached, players will be able to look around using the joystick on the nunchuk, as well as lean by simply tilting the nunchuk from side to side. The two buttons on the nunchuk can also be mapped. If a weapon is carried, the flashlight will behave like normal, and the wiimote will be used for moving the weapon. Old video of the OLD code: http://www.youtube.com/watch?v=d4heV1s8M0E New gameplay: http://www.youtube.com/watch?v=AlAhXsPiQSU Even newer gameplay: http://www.youtube.com/watch?v=ObfopEauwCc&hd=1 Requirements Full version of Penumbra: Overture 1 Wiimote 1 Nunchuk-extension (You can use a mouse, but note that you have to be far from the screen/infrared light sources to be able to move the flashlight. So you need a very tall table and a mouse with a long wire) 8 Infrared light sources (Or the IR stick that comes with the Wii console) A room with a lot of space Some cola Lots of courage More info will be coming soon... RE: Project: Penumbra and Nintendo Wii - Thomas - 08-03-2010 Sounds awesome! RE: Project: Penumbra and Nintendo Wii - JKO - 08-03-2010 I knew my guide was worth making, now we can see the beginning of awesome mods! I'm looking forward to try it when it's done! EDIT: By the way, the link doesn't work because you included the " ), " in it RE: Project: Penumbra and Nintendo Wii - nofsky - 08-03-2010 Good work! I wish I had a Wii so I could test it... RE: Project: Penumbra and Nintendo Wii - MulleDK19 - 08-03-2010 (08-03-2010, 10:17 PM)nofsky Wrote: I wish I had a Wii so I could test it...Just buy a Wiimote, a nunchuk and some infrared LEDs. (08-03-2010, 08:43 PM)JKO Wrote: By the way, the link doesn't work because you included the " ), " in it Thanks, fixed. Stupid url parser Fixed it by surrounding it with a url tag RE: Project: Penumbra and Nintendo Wii - wally - 08-04-2010 I think this is one of the best things to come out of the Overture source-code release so far. Nice work. RE: Project: Penumbra and Nintendo Wii - graykin - 08-04-2010 Wow...I'm definitely going to try this out, I think! Nice job! RE: Project: Penumbra and Nintendo Wii - MulleDK19 - 08-05-2010 I added a small gameplay video. RE: Project: Penumbra and Nintendo Wii - tonewww - 08-16-2011 Mulle if this is still going on it would be nice to see moving the flashlight w/o the wii mote on pc in interaction mode...would add more immersion for me RE: Project: Penumbra and Nintendo Wii - eiahmon - 08-20-2011 Looks like a perfectly good reason to buy a Wii to me. :p |