[MDL ED] Glitch: hose in the form of a zigzag - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] Glitch: hose in the form of a zigzag (/thread-36318.html) |
Glitch: hose in the form of a zigzag - Flisk - 01-09-2016 Hello everyone. Tell me how you can solve a similar problem? Mesh hose behaved inappropriately if it dragged. In any case, I leave here the parameters of the body and joints Editor MDL HPL2, which I have applied: Body flamethrower: body material: metal mass: 2 Angular Damping: 0.4 Linear Damping: 0.4 Max Angular Speed: 6 Max Linear Speed: 6 Buyancy density mul: 1 [ ] Blocks sound [√] Continous collision [ ] Can attach character [ ] Pushed by character gr [ ] Collide character [√] Collide non character [ ] Volatile [√] Use surface effects [√] Has gravity Body hose: body material: Generic_Soft mass: 0.3 Angular Damping: 0.4 Linear Damping: 0.4 Max Angular Speed: 6 Max Linear Speed: 6 Buyancy density mul: 1 [ ] Blocks sound [√] Continous collision [ ] Can attach character [ ] Pushed by character gr [ ] Collide character [√] Collide non character [ ] Volatile [√] Use surface effects [√] Has gravity Joints: [ ] Sticky Min Limit [ ] Sticky Max Limit Limit Step Count: 5 [√] Collide Bodies [ ] Breable Break Force: 0 Max Cone Angel: 20 Max Twist Angel: 20 |