Overture Crash with loss of mouse control after 5-10 minutes - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Overture Crash with loss of mouse control after 5-10 minutes (/thread-3639.html) |
Overture Crash with loss of mouse control after 5-10 minutes - dwankan - 08-08-2010 CPU: AMD 1.86 Ghz Core 2 Duo RAM: 938 Mb OS: Ubuntu 9.04, i686 Video: GeForce 7025 / NVIDIA nForce 630a I've searched and found several comments on Overture crashing, but they all seem to be related to specific moments in the game, like moving to a new level or going through a door. Mine is different. I can get about five to ten minutes into it and it crashes no matter where I am. It has happened in that first room, in the snow banks where you have to pick up the rock, and in the underground storage room, which is as far as I've made it so far. The game freezes, minimizes, and I lose all control of my mouse, even outside the game. The only option is then to completely restart my computer manually. All of my drivers are up to date, I have the latest version of the game, and I've even tried the http://www.unbirthgame.com/Penumbra.zip fix per the forum, but I didn't have the Penumbra.exe within the folder that that post said I should replace, so that seemed to be a waste of my time. Here is what the hpl.log said--I hope maybe it really is something as simple as a missing image file like the error at the end might suggest. I'm not well-versed in software, which might explain why I haven't found a solution yet, but I wouldn't have thought I would have to work so much on a program I paid for. I expect a lot of glitches from free, open source stuff, but I want to play the game; it seems like it might be a lot of fun, so I'll give it a little more effort, I guess. -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 1440 x 900 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 1 NV Register Combiners Stages: 8 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude CG: 'ShadowExtrude_vp.cg' using profile: 'vp40' CG: 'ShadowExtrude_fp.cg' using profile: 'fp40' Diffuse Vertex CG: 'Diffuse_Color_vp.cg' using profile: 'vp40' Diffuse Fragment CG: 'Diffuse_Color_fp.cg' using profile: 'fp40' Fog CG: 'Fog_Solid_vp.cg' using profile: 'vp40' CG: 'Fog_Solid_fp.cg' using profile: 'fp40' Creating fog textures: Solid Additive Alpha CG: 'refract_vp.cg' using profile: 'vp40' CG: 'refract_fp.cg' using profile: 'fp40' CG: 'refract_special_fp.cg' using profile: 'fp40' init sky box Renderer3D created Creating screen buffers size 1440.000000 : 900.000000 Creating programs CG: 'PostEffect_Blur_vp.cg' using profile: 'vp40' CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'fp40' CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'fp40' CG: 'PostEffect_Bloom_vp.cg' using profile: 'vp40' CG: 'PostEffect_Bloom_fp.cg' using profile: 'fp40' CG: 'PostEffect_Motion_vp.cg' using profile: 'vp40' CG: 'PostEffect_Motion_fp.cg' using profile: 'fp40' CG: 'PostEffect_DoF_vp.cg' using profile: 'vp40' CG: 'PostEffect_DoF_fp.cg' using profile: 'fp40' RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open audio device... Success! Device name: ALSA Software on default Number of mono sources: 32 Vendor name: OpenAL Community Renderer: OpenAL Soft OpenAL Version Supported: 1.1 EFX: 0 Output Devices: ALSA Software on default ALSA Software on HDA NVidia [ALC888 Analog] ALSA Software on HDA NVidia [ALC888 Digital] OSS Software Wave File Writer -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists! Initializing Penumbra: Overture Version $Rev: 3013 $ Date $Date: 2010-02-06 22:45:08 +0000 $ Checking Supported Profiles Profile CG_PROFILE_VP20 is supported Profile CG_PROFILE_FP20 is supported Profile CG_PROFILE_VP30 is supported Profile CG_PROFILE_FP30 is supported Profile CG_PROFILE_VP40 is supported Profile CG_PROFILE_FP40 is supported Profile CG_PROFILE_ARBVP1 is supported Profile CG_PROFILE_ARBFP1 is supported Profile CG_PROFILE_GLSLV is supported Profile CG_PROFILE_GLSLF is supported Profile CG_PROFILE_GLSLC is supported Trying to load vertex program! CG: 'Test' using profile: 'vp40' Success! CG: 'DiffuseSpec_Light_vp.cg' using profile: 'vp40' CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'vp40' CG: 'BumpSpec_Light_fp.cg' using profile: 'fp40' CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'fp40' CG: 'Ambient_Color_fp.cg' using profile: 'fp40' -------------------------------------------------------- Game Running -------------------------------------------------------- Loading collada for 'maps/level01_02_mine_entrance.dae' took: 611 ms CG: 'BumpColorSpec_Light_fp.cg' using profile: 'fp40' CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'fp40' CG: 'Fog_Trans_vp.cg' using profile: 'vp40' CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'fp40' CG: 'Diffuse_Light_vp.cg' using profile: 'vp40' CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'vp40' CG: 'Bump_Light_fp.cg' using profile: 'fp40' CG: 'Bump_Light_Spot_fp.cg' using profile: 'fp40' CG: 'Diffuse_Light_fp.cg' using profile: 'fp40' CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'fp40' CG: 'Fog_Trans_Mod_fp.cg' using profile: 'fp40' ERROR: Couldn't find particle system file 'particle_dust.ps' ERROR: Couldn't create particle system 'sust01' of type 'particle_dust' ERROR: Couldn't find particle system file 'dust_sust01.ps' ERROR: Couldn't create particle system 'particle' of type 'dust_sust01' ERROR: Couldn't load particle system 'particle' with type 'dust_sust01' RE: Overture Crash with loss of mouse control after 5-10 minutes - tonewww - 08-08-2010 "ERROR: Couldn't create particle system 'particle' of type 'dust_sust01'" Seems like the game is having trouble spawning the particles try reinstalling the game RE: Overture Crash with loss of mouse control after 5-10 minutes - dwankan - 08-09-2010 Okay, problem solved, and I feel like an idiot. It was the screensaver. I turned it off, and now no problems. Always think of the simplest explanation first. |