Level/Map size - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Level/Map size (/thread-3800.html) |
Level/Map size - membrain - 09-05-2010 Hi there, after playing the demo I wondered about the maximum map size. Is there a limit in any way regardless of what type of limit? I ask because i would like to do some maps on this engine (assuming some tools or plugins are released) but if the maximum map size is what I get from one loading to another I would use another engine. The maps are very nice and i like the athmosphere more than in the Dark Project series but what I intent to do would be mush bigger than any of the demo maps. Thanks in advance membrain RE: Level/Map size - Thomas - 09-05-2010 Dunno really Float decimal precision will fail after a while and load times will become REALLY long. But there is no other upper limit. I have made tests with huge maps (a million objects) and they work. RE: Level/Map size - membrain - 09-05-2010 Hi Thomas, that sounds fine. I don't need short loading times. I'm used to wait on my system. :> So I'm glad to hear that there are no real limits except the float decimal precision. Is there any way to avoid those errors like putting more vis-portals into the map? However, a million objects should fit my needs, I guess. And the loadings aren't that long. membrain |