Mikael Persson's Soma animation reel - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: Mikael Persson's Soma animation reel (/thread-38199.html) |
Mikael Persson's Soma animation reel - Lazoriss - 01-29-2016 This recently went up on Frictional's FB. Sorry if someone has already posted this on the forums. Must've missed it. Noice. EDIT: https://www.artstation.com/artist/mikaelpersson/profile Link to Mikael's Artstation portfolio, which also links out to other social media profiles. Check out his work! RE: Mikael Persson's Soma animation reel - SlackerinDeNile - 01-30-2016 That was really interesting! Thanks for sharing. RE: Mikael Persson's Soma animation reel - Lazoriss - 01-30-2016 One thing I find really cool about this is that we finally get to see a clear model of the creature from the 2013 trailer. I always wondered what it looked like! We also get animations and breakdowns of characters that were very detailed or difficult to make out, like the Dunbat and anglerfish. RE: Mikael Persson's Soma animation reel - Radiance - 01-30-2016 When you animate in Maya, how do you export as an animation in editor? RE: Mikael Persson's Soma animation reel - Statyk - 01-30-2016 The scene at 1:06 was probably one of my favorite things in the game, killer work RE: Mikael Persson's Soma animation reel - Mikael P. - 02-01-2016 Glad to see that the reel has gotten a life of it's own now! I agree, about so much getting lost in the darkness. It's really appropriate but it's a shame on such nice models. So I was happy to be able to do something like this to showcase them a bit more. Thanks for sharing and the kind words! If you have any questions, I can try and answer... brus I just export the skeleton hierarchy as a .dae when I export animations. But you'll also be needing the mesh with an attached skeleton. |