![]() |
Low Sound In Jumpscare (SOLVED) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Low Sound In Jumpscare (SOLVED) (/thread-39425.html) |
Low Sound In Jumpscare (SOLVED) - Abihishi - 02-21-2016 So, my question is, how increase sound when is activate jumpscare. void Jumpscare1(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 10, false); SetEntityActive("ceiling_doll_1", true); AddTimer("", 2.5f, "JumpscareEntity_Gone"); } I have this and in game almost I dont hear anything. When i start this sound in deskop is good volume. RE: Low Sound In Jumpscare - Spelos - 02-21-2016 PHP Code: PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 10.0f, false); Is limited by the max volume of the game, just like everything else. But Playing the Sound on an Entity tries to give it 3D, which means altering the volume. I would say that PHP Code: PlayGuiSound("24_iron_maiden.ogg", 1.0f); Try it out and mess with the "1.0f" volume to see what works. Keep in mind that the sound file needs to be .ogg or .ent for GUIsounds. RE: Low Sound In Jumpscare - Romulator - 02-21-2016 Or - you can edit the actual 24_iron_maiden.ogg file in something such as Audacity - but I would recommend making your own seperate 24_iron_maiden.ogg file which you have edited so you aren't messing around with the files which are used in Amnesia ![]() RE: Low Sound In Jumpscare - Abihishi - 02-21-2016 Thanks for help! ![]() |