Whats script areas problem? (ladder isue) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Whats script areas problem? (ladder isue) (/thread-40413.html) |
Whats script areas problem? (ladder isue) - sabrinagsoledad - 02-25-2016 Hi. I wrote this to make the ladder item (the one that u pick up) to interact with an Area (LadderArea) to make appear the static item lader (LadderJoint). But for some reason... i cant make the item interacts with the area... its like the area wasnt there for interact. (info for the script below; "LladerItem" the pickup ladder / "LadderArea" its an Area where the pickup ladder will interact / and LadderJoint and ClimbArea is the two items that will apear to let me go up. Dont know whats my mistake. I make the Area where the ladder interacts TO huge to make it sure to find it yet nothing... or that makes it even worst? void OnStart() { AddEntityCollideCallback ("LadderItem", "LadderArea", "PutLadderToClimb", true, 1); } void PutLadderToClimb (string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "05_attach_ladder.snt", "LadderArea", 0, false); RemoveItem("LadderItem"); SetEntityActive("LadderJoint", true); SetEntityActive("ClimbArea", true); } RE: Whats script areas problem? (ladder isue) - Spelos - 02-25-2016 First of all you should make sure that Interaction is enabled on the area: If the ladder is an inventory item, you can't use Entity Collide Callbacks, use this instead: PHP Code: void OnStart() RE: Whats script areas problem? (ladder isue) - sabrinagsoledad - 02-25-2016 Hi. Thank you. I tought that if an entity gets in touch with a script area I needed to use the Entity CollideCallbacks... RE: Whats script areas problem? (ladder isue) - Mudbill - 02-25-2016 That is correct; an entity colliding with a script area DOES use AddEntityCollideCallback. But INVENTORY items do not collide, they are interacted with upon something else (used with). RE: Whats script areas problem? (ladder isue) - Darkfire - 02-26-2016 If you still have problems, make the script area bigger than the ladder area and remove it after you've activated the ladder area. |