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CheckPoint issue and memento. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: CheckPoint issue and memento. (/thread-40993.html) |
CheckPoint issue and memento. - sabrinagsoledad - 02-29-2016 Hi. I just started an outside map. And I put some scripts on it... Now... dont know whats wrong because the game DONT crash!... but one memento and the chekpoint dont work... I try lot of things to make it change but nothing make it hapens. Here is the WHOLE script in the map. void OnStart() { AddEntityCollideCallback("Player", "AreaOfDeep", "Drowned", true, 1); AddEntityCollideCallback("Player", "AreaWaterMemento", "EventWaterQuest", true, 1); AddEntityCollideCallback("WoodenBoardItem1", "ScriptWooden1", "PositionFirstBoard", true, 1); AddEntityCollideCallback("WoodenBoardItem2", "ScriptWooden2", "PositionSecondBoard", true, 1); } void EventWaterQuest(string &in asParent, string &in asChild, int alState) { AddQuest("area", "watermemento"); } void ElevatorNotWorking(string &in asEntity, int LeverState) { if(LeverState == 1) { AddQuest("Elevator", "cantuseelevator"); PlaySoundAtEntity("", "elevator_lever_min", "Lever", 0, false); SetLeverStuckState(asEntity, LeverState, true); } } void Drowned(string &in asParent, string &in asChild, int alState) { CheckPoint("Checkpoint1", "PlayerStartArea_1","", "DeathCategory", "Deathtext"); PlaySoundAtEntity("", "impact_water_high3", "Player", 0, false); } void PositionFirstBoard(string &in asParent, string &in asChild, int alState) { SetEntityActive("WoodenBoardItem1", false); PlaySoundAtEntity("", "04_place_wood.snt", "ScriptWooden1", 0, false); SetEntityActive("WoodenBoardJoint1", true); } void PositionSecondBoard(string &in asParent, string &in asChild, int alState) { SetEntityActive("WoodenBoardItem2", false); PlaySoundAtEntity("", "04_place_wood.snt", "ScriptWooden2", 0, false); SetEntityActive("WoodenBoardJoint2", true); } The watermemento and the chekpoint are not working... The Memento.. When the character enter to the script area "AreaWaterMemento" the little journal icon in the bottom appears, but when I open it there is nothing wrote on it. (I DID WRITE THE CODE IN THE EXTRA_LANG file!!), here it is... <CATEGORY Name="Journal"> <Entry Name="Quest_watermemento_Text">I should be careful, the lake is deep and the flow is too high tonight </Entry> </CATEGORY> The other thing is the ChekPoint, the area where player collides is "AreaOfDeep", and its suposed when the character enters there he dies (drowned) and then teleport, but when I enter to the area nothing hapens. Please whats wrong with the scripts to make them not work??? thanks RE: CheckPoint issue and memento. - Spelos - 02-29-2016 Does the custom story description (in the menu) appear correctly? Also, could you post the full extra_english.lang ? As for the checkpoints. If you add a checkpoint somewhere, it won't kill the player. You just say that you want player to spawn at "PlayerStartArea_1" and display certain text. To kill a player, use: PHP Code: SetPlayerHealth(0.0f); RE: CheckPoint issue and memento. - sabrinagsoledad - 02-29-2016 (02-29-2016, 07:49 PM)Spelos Wrote: Does the custom story description (in the menu) appear correctly? Hi. That comand.. should I put it Before the teleport? (before check) Here is the extra_english.lang <LANGUAGE> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description"> You are Eric, after your grandma died you found a letter about your parents. This is not a scary CS. </Entry> </CATEGORY> <CATEGORY Name="Journal"> ///////////////////////////NOTES/////////////////////////// <Entry Name="Note_diario1_Name">To Eric</Entry> <Entry Name="Note_diario1_Text"> UNDER CONSTRUCTION April 5, 1933 Lourdes</Entry> <Entry Name="Note_JulianI_Name">Julian Diary</Entry> <Entry Name="Note_JulianI_Text"> UNDER CONSTRUCTION March 11, 1933 - Julian Ilans </Entry> <Entry Name="Note_Discovery_Name">Description</Entry> <Entry Name="Note_Discovery_Text"> UNDER CONSTRUCTION </Entry> <Entry Name="Note_ThomasRecruitI_Name">The Expeditionary</Entry> <Entry Name="Note_ThomasRecruitI_Text"> UNDER CONSTRUCTION - XX Company </Entry> <Entry Name="Note_LourdesIII_Name">The Expeditionary</Entry> <Entry Name="Note_LourdesIII_Text"> UNDER CONSTRUCTION </Entry> <Entry Name="Note_LourdesII_Name">Dear Eric</Entry> <Entry Name="Note_LourdesII_Text"> UNDER CONSTRUCTION </Entry> <Entry Name="Note_JulianII_Name"> Last Instructions</Entry> <Entry Name="Note_JulianII_Text"> UNDER CONSTRUCTION </Entry> ///////////////////////////MEMENTOS/////////////////////////// <Entry Name="Quest_EricDoorClosed_Text"> This door requires a key </Entry> <Entry Name="Quest_LourenDoorClosed_Text"> This door requires a key </Entry> <Entry Name="Quest_MansionStudyDoorClosed_Text"> This door is locked. Maybe there's another way to go? </Entry> <Entry Name="Quest_HatchDoorClosed_Text"> I need the right tool to open this hatch </Entry> <Entry Name="Quest_GoUpHatch_Text"> I need to find a ladder </Entry> <Entry Name="Quest_FindTheSecretKey_Text"> The note said that there is a key inside a bible in this library. </Entry> <Entry Name="Quest_watermemento_Text">I should be careful, the lake is deep and the flow is too high tonight.</Entry> <Entry Name="Quest_cantuseelevator_Text">This elevator is no longer working, I must find another way up.</Entry> </CATEGORY> ///////////////////////////ITEMS AND DESCRIPTIONS/////////// <CATEGORY Name="Inventory"> <Entry Name="ItemName_roomkey"> Eric´s Room Key </Entry> <Entry Name="ItemDesc_roomkey"> This is my key room </Entry> <Entry Name="ItemName_grandmakey"> Lourdes´s Room Key </Entry> <Entry Name="ItemDesc_grandmakey"> This is Lourdes´s room key </Entry> <Entry Name="ItemName_granmasecretkey"> Unknown Key </Entry> <Entry Name="ItemDesc_granmasecretkey"> I never saw this key before...It is supposed to open the door of an antique desk in the attic </Entry> <Entry Name="ItemName_exitkey"> Exit Key </Entry> <Entry Name="ItemDesc_exitkey"> This key is for leaving the house... </Entry> </CATEGORY> ///////////////////////////LEVELS////////////////////////// <CATEGORY Name="Levels"> <Entry Name="Door1"> First floor </Entry> <Entry Name="Door2"> Second floor </Entry> <Entry Name="Door3"> Exit </Entry> <Entry Name="Door4"> Black´s Mansion </Entry> </CATEGORY> //////////////////////////DEATH//////////////////////////// <CATEGORY Name=“DeathCategory”> <Entry Name=“Deathtext”> Beware of the water, the stream is too strong! </Entry> </CATEGORY </LANGUAGE> RE: CheckPoint issue and memento. - Spelos - 02-29-2016 Put that command after the CheckPoint setup. And about that .lang
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