How was SOMA originally meant to be? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: How was SOMA originally meant to be? (/thread-43521.html) |
How was SOMA originally meant to be? - YontiYontz - 03-28-2016 The original gameplay demo differs very much from the current game and had a scarier look to it. What happened? And did the original idea for the game differ greatly? RE: How was SOMA originally meant to be? - Slanderous - 03-29-2016 Which original gameplay demo? RE: How was SOMA originally meant to be? - Mudbill - 03-29-2016 I think he's referring to the beta gameplay video or perhaps one of the early trailers (that I believe were never intended to be in the final game, but rather only as a tease). Found the video I was thinking of: RE: How was SOMA originally meant to be? - Krakow57 - 03-29-2016 (03-29-2016, 01:09 AM)Mudbill Wrote: I think he's referring to the beta gameplay video or perhaps one of the early trailers (that I believe were never intended to be in the final game, but rather only as a tease). Thanks for the video, Mudbill. It was interesting to watch. RE: How was SOMA originally meant to be? - Abion47 - 03-30-2016 My guess is that it had something to do with FG's decision to make SOMA a more story-driven thriller in order to differentiate it from Amnesia's straight-up horror. RE: How was SOMA originally meant to be? - Mudbill - 03-30-2016 Yes - this makes SOMA look a LOT more like Amnesia in the style of how things progress. Super creepy opening, small puzzles with music jingles as you complete them. The general feel is very Amnesia-y, and I kinda like it. It feels more like the FG I originally knew. Not to say SOMA was bad the way it was. It was just different. It was more Amnesia-y than AMFP. |