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Sound Entity Problem - Armored Cow - 09-16-2010

I created my first map yesterday that is comprised of two rooms separated by a door. Each room has it's own sound entity with a Max radius expanding to just before the door.

The problem is, both sounds play immediately when I load the map and never stop playing (they are ambient loops). The sound in the second room does not even have the range to be heard from the first room so I don't understand why it begins playing immediately.

When I walk into the second room the sound from the first room does not go away either; they both play forever.

Any help would be appreciated.


RE: Sound Entity Problem - jens - 09-16-2010

the sound is probablyy Use3D="false" in the sound entity file


RE: Sound Entity Problem - Luis - 09-16-2010

Are you using a custom sound entity? Are you overriding its settings properly? (as in unchecking the "Use defaults" checkbox)


RE: Sound Entity Problem - Armored Cow - 09-16-2010

Where can I change it to Use3D="true" ?


RE: Sound Entity Problem - jens - 09-16-2010

You have to make a new sound entity file in case you are using one of the sounds from the games regular sounds/ folder. You simply open the .snt file in a text editor and then you can change properites like Use3D and save it with a new name, preferably into your custom story folder so that you can share it easily later.


RE: Sound Entity Problem - Armored Cow - 09-16-2010

Thanks a lot Jens.


RE: Sound Entity Problem - Armored Cow - 09-16-2010

Sorry for double post but what exactly does the Min and Max distance do for sound entities?

I understand that the Max is the farthest the sound travels but what exactly does Min do?


RE: Sound Entity Problem - Thomas - 09-16-2010

Min is when the sound volume starts decreasing. Max is when it is zero.