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My Maps - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: My Maps (/thread-4437.html) |
My Maps - Youcef - 09-16-2010 This is my first level created with the editor ![]() ![]() Edit http://www.MegaShare.com/2558658 So, the map is not completly finished yet due to the lack of time, but I'll update if I make some changes. There are 2 locked doors, you need to search for the keys ! Hope you enjoy it. _______________________________________________________ edit : I'm working on a new custom story, it's called Hidden. It's listed on Moddb. For more information, please visit this link : http://www.moddb.com/mods/hidden Trailer is out. ________________________________________________________ New trailer : http://www.moddb.com/mods/hidden/videos RE: My Maps - Shinjou - 09-18-2010 (09-16-2010, 07:27 PM)Youcef Wrote: This is my first level created with the editor Dude i cant even make those demon zombies spawn when i want them too! I have ZERO scripting knowledge, so all i can do is make the bastards wander around active and alive from the very start of the map ![]() U seem to have the knowledge to at least spawn the zombies when u feel like they should spawn, i wish i could do that D: Anyway, its a nice map but ofc as usual it needs a little more work ![]() *Thumbs up!* x) RE: My Maps - Youcef - 09-18-2010 Thank you very much Shinjou for testing the map ^^ Yes I managed to spawn monsters when needed but I can't make them follow a path, so they just keep waiting in their place and I can't make them disappear either ![]() RE: My Maps - Shinjou - 09-18-2010 (09-18-2010, 05:29 PM)Youcef Wrote: Thank you very much Shinjou for testing the map ^^ Dissapearing :S i see, that explains why u use Hallucination on most of the monsters : / That actually freaked me out! I was forced to face my fear xD Little tip on making them follow a path, when selecting areas, u can select pathnode... im not an expert, but u might want to take a look at it ![]() RE: My Maps - Pandemoneus - 09-18-2010 Place pathnodes and use Code: AddEnemyPatrolNode(NameOfMonster, NameOfPathnode, HowLongToWaitWhenReached, ""); Use more to make them follow a specific path. The monster will automatically disappear at the last pathnode if you don't see the enemy. RE: My Maps - Youcef - 09-18-2010 I tried that but unfortunately, it still doesn't work. Anyway thank you for your help, I'll read more scripts and I'll keep trying until it works. Edit : I just found my mistake, I put posnodes instead of pathnodes ^^' RE: My Maps - Youcef - 10-01-2010 It's been several days since I started working on a new custom story, and these are some screenshots illustrating external environment. http://www.glowfoto.com/viewimage.php?y=2010&m=10&img=01-122757L&t=jpg&rand=7696&srv=img4 http://www.glowfoto.com/viewimage.php?y=2010&m=10&img=01-101511L&t=jpg&rand=8434&srv=img5 http://www.glowfoto.com/viewimage.php?y=2010&m=10&img=01-122909L&t=jpg&rand=2228&srv=img4 http://www.glowfoto.com/viewimage.php?y=2010&m=10&img=01-101608L&t=jpg&rand=3238&srv=img5 RE: My Maps - Dark Knight - 10-01-2010 OK NICE map, but monsters seems too simple.. ![]() maybe more moving freedom for them? good work anyway, !! RE: My Maps - HakePT - 10-02-2010 (10-01-2010, 06:54 PM)Youcef Wrote: It's been several days since I started working on a new custom story, and these are some screenshots illustrating external environment. These look awesome. Problem i've noticed is that putting light in a outside area is hard. Great work there. RE: My Maps - Youcef - 10-03-2010 Here is a video showing the first level of my new custom story. Creating this map which is located outside the castle, was not an easy task, but I think I managed to get the result I was looking for. Hope you like it. http://www.MegaShare.com/2632700 |