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The trick with the sound - Printable Version

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RE: The trick with the sound - Armored Cow - 09-19-2010

I'm curious. When you make a function, how do you know what to put into the parentheses?

Such as
Code:
TimerCreakDoor(string &in asTimer)
Or
Code:
UseKey(string &in asItem, string &in asEntity)

Or the one you posted. I don't understand how you can determine what goes in there.


RE: The trick with the sound - Pandemoneus - 09-19-2010

I am using the Script Functions in the Wiki for reference.

To give an example:
Code:
//Function syntax: Func(string &in asTimer)
void  AddTimer(string& asName, float afTime, string& asFunction);

The first line tells me that I have to use (string &in asTimer) as parameters for a function I call with a timer.
MyFunction(string &in asTimer)