The Idea to break it. If that makes sense - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: The Idea to break it. If that makes sense (/thread-4461.html) |
The Idea to break it. If that makes sense - Quakeman224 - 09-17-2010 I was talking to my friend who i purchased Amnesia for him and said "What is Amnesia how the ability for Online Coop" Idk, I told him that there was Custom story, but I wanted to confirm something. IF you can make player models and inventory sharing in some coding way with Amnesia. Would it be possible? RE: The Idea to break it. If that makes sense - Crabski - 09-17-2010 Interesting idea. I doubt the code can do that as it is now, but I can't speak for FG. RE: The Idea to break it. If that makes sense - Mekose - 09-26-2010 Well, Amnesia and it's engine is set up and scripted to be a solely single player. Adding a new player would really fuck up the script, so I doubt it would be plausible without a ton of work. Even then, it would be easier to make a total conversion in source or another engine. I doubt it will ever happen, same thing with Oblivion Co-op. But then again, I can't speak for Frictional, they might be able to add multiplayer with enough engine edits. |