Where to save custom maps. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Where to save custom maps. (/thread-4485.html) |
Where to save custom maps. - Mr. X - 09-17-2010 Should i save my custom maps in the maps folder or custom_stories folder? RE: Where to save custom maps. - Vincent - 09-17-2010 Custom maps. Make a subfolder called "Maps" and put it in there, I also made a sub-sub folder in the subfolder Maps called ch01, to make it a lil easier. RE: Where to save custom maps. - Mr. X - 09-17-2010 (09-17-2010, 08:30 PM)Vincent Wrote: Custom maps. k thanks EDIT: Hmm still doesnt work... I noticed that Amnesias default maps have different files too called .hps and .map cache. So do i need to compile my maps before saving or something? And if so, how? Cause when i save it just creates a .map file and it won't show up in the Custom Stories menu option. My mind has gone completely blank here :S Advice anyone? RE: Where to save custom maps. - Vincent - 09-17-2010 I've gone through the same stuff as you, being completely obsessed with getting it to work. So here's what I've done : Custom stories > Subfolder maps > subfolder ch01, and I named my room : 00_creepy_room then in the custom_story_settings i put in this <Main Name= "Here you'll put the name the map will be named when you open custom stories on Amnesia" Author= "Also put here whatever you wish." ImgFile= "" MapsFolder = "maps/ch01/" StartMap= "00_creepy_room.map" StartPos= "PlayerStartArea_1" /> RE: Where to save custom maps. - iTIMMEH - 09-17-2010 The editor creates the cache file and .hps files contain the scripting for events etc. If you want to create a custom story follow the instructions here If you you just want to be able to access your maps from the game follow the guide here on setting up a development environment. You can then load right into a map or select it through the debug menu. |