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Fatal error - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Fatal error (/thread-4521.html) |
Fatal error - darkdamp - 09-18-2010 Ive tried every singel thing but i cant get it to work, and i got this computer from my school so i cant upgrade the graphic card...i tried system requirments lab and i came up to 100% please any solution? -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics Version: 2.1.0 - Build 8.15.10.2104 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 - Intel Build 8.15.10.2104 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported! ERROR: Could not create frame buffer for Deferred renderer type: 0! FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information. RE: Fatal error - jens - 09-18-2010 No sorry, the game will not work with integrated graphics from intel. Maybe in the future due to something else changing or new drivers from Intel, but at the moment no, it is below system requirements. |