![]() |
water monster problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Hints, help and spoilers (https://www.frictionalgames.com/forum/forum-34.html) +--- Thread: water monster problem (/thread-4567.html) |
water monster problem - darkpast - 09-19-2010 Fist of all, I wanted to thank the developers for making this amazingly immersing game. But I also wanted to draw their attention to what I believe is a design oversight. Namely, the water monster can actually knock around the boxes you're standing on. While this is certainly scary, it only ever happens by accident. So what's the problem with that? The problem is that it breaks immersion: if the monster can just knock over those boxes, why doesn't it just do so and kill you? Sorry if this is in the wrong subforum. RE: water monster problem - Pandemoneus - 09-19-2010 I would actually call it a design flaw. The monster can only push those boxes you can interact with (e.g. pull them), because they are not marked as static (like some of the other boxes in the level). It is probably not intended at all that the monster knocks those boxes over when you stand on them, but that's nothing serious in my opinion. RE: water monster problem - darkpast - 09-20-2010 Yeah, it's not a serious problem at all. In fact it's the *only* time in the game that my immersion was broken, so I think that says a lot about how well-made it is. ![]() |