What the story needed [SPOILER] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: What the story needed [SPOILER] (/thread-4584.html) Pages:
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RE: What the story needed [SPOILER] - Harry - 09-20-2010 Well, it sounds like they die, but then again, the grunts do kind of look like parts of them 'exploded' which might fit. I know they use people to steal others, but In my mind, the grunts originally were used to steal humans but replaced because Alexander felt men such as Wilhelm would do a better job. I'm guessing mindless zombies ask a lot fewer questions of Alexander, what with him being hundreds of years old and all. Not being questioned like Wilhelm does would have its benefits I'm sure. I'm happy if the origin of the monsters isn't explained, as you can read as much or as little into it as you like. RE: What the story needed [SPOILER] - Jinix - 09-21-2010 Well congrats on such a deep analysis of the game. you are a good writer. I won't pick out the points, but I basically like the game as it is Other than more "optional" books laying around to read stories that may or not relate to the various locales Egypt, London, Prussia etc., I can find no fault as a gamer worth pointing out. The only game to scare the daylights outta me before Amnesia are Hammerite related adventures with Garrett in the Thief games. RE: What the story needed [SPOILER] - superluser - 09-21-2010 (09-19-2010, 11:11 PM)Unhandled Wrote: What is the Kaernk water beast? Personally, I think it's worse not knowing what it is when it attacks you. It heightens the fear. (09-19-2010, 11:11 PM)Unhandled Wrote: GAME-storyline complaints: I think it's better having the first encounter being tougher, since it heightens the tension in the second one. From a gameplay perspective, the first one is very easy to solve, provided you die often enough. I don't know about the other one. In regards to item 2, the second area of the encounter is actually much easier than the first. I didn't realize this until the commentary, but when you go through the doors, listen to see how far away the monster is before you get to the door, and then once you get t the door, listen to see how far away it is now. They spawn new monsters when you get to the door. You're never in any real danger. (09-19-2010, 11:11 PM)Unhandled Wrote: What is the Servant Grunt? Why does Alexander need servants? Alexander has many people in his cells. I suppose he could personally guard each of them by placing their cells inside his inner sanctum and never sleeping, but he might prefer to let someone else guard them. Hence his servants. As to what they are, that was explained in the notes ``Local Folklore'' (where they are described as gatherers) and ``Regarding the closure of the wine cellar.'' (09-19-2010, 11:11 PM)Unhandled Wrote: Additionally, at some point prior to the Guest room, Storage, or Study, they need to be introduced as part of Alexander's control, even if we have already seen them before, it is highly likely the player has not yet had to run or hide from them at this point. This is a good idea. (09-19-2010, 11:11 PM)Unhandled Wrote: What is the Brute Grunt? A good observation. (09-19-2010, 11:11 PM)Unhandled Wrote: Who is Agrippa? Who is Weyer? Well, we needed something more on Agrippa. Your idea isn't bad, but there may be other ways of doing it, too. (09-19-2010, 11:11 PM)Unhandled Wrote: GAME storyline complaints: I thought this was actually pretty good, since it made me wonder if I really was helping him to live on or if he had simply convinced me to kill him and put him out of his misery. RE: What the story needed [SPOILER] - xiao - 09-23-2010 some decent points in the original post but explaining the water monster, especially mentioning it before it appears, would absolutely and completely ruin everything about the tension and fear during that part. i really think the game would have benefited from some more scary-ass encounters with unknown horrifying things like this, after the water monster it was all pretty much doors flying open and grunts and brutes - very scary, but there was something about the unexpected, unexplained fear of the water monster encounter that was absolutely brilliant. more moments like this, if only one or two more, would be great. |