boxlight falloff - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: boxlight falloff (/thread-4607.html) |
boxlight falloff - gosseyn - 09-20-2010 It seems that whatever i try, i can't have a good falloff effect around the borders of the boxlight, it looks like any i try gives the same to much hard transition. I even created one within photoshop with a greater falloff but its the same. I also played with the alpha of the color, thinking it was maybe the problem, but it looks like its not. Any help? Thanks. RE: boxlight falloff - jens - 09-20-2010 You can't have falloffs for boxlights. You have to position them well instead and/or at times use add instead of replace, but take notice that add is slower than replace. You can make a "hack" by making 3-4 narrow boxes, that gradually changes color, so you get a fake smooth transition if you really have to. RE: boxlight falloff - gosseyn - 09-20-2010 thanks for the suggestion jens, good workaround. RE: boxlight falloff - gosseyn - 09-23-2010 A quick question : how do i know which boxlight will replace which boxlight if they are both set to replace ? RE: boxlight falloff - jens - 09-23-2010 Good question, can't recall. I think that it depends on which boxlight you are standing in, I have some memory of it behaving like that, but it could have been a bug.. RE: boxlight falloff - Thomas - 09-23-2010 There is a prio for lightbox, at least in engine. I cannot say for sure if it is in the editor. Also, add is always drawn after replace. RE: boxlight falloff - Frontcannon - 09-23-2010 Another question regarding box lights: Whenever I read a tut on that, the author (in this case Luis) writes about placing a super 'faint' box light.. Whenever I try that, I end up with a lighting in my levels as if I had a mercury arc lamp instead of a lantern (meaning very VERY bright). Is there an Alpha setting that corresponds to this? The Alpha in color doesn't do anything RE: boxlight falloff - Armored Cow - 09-23-2010 (09-23-2010, 08:56 PM)Frontcannon Wrote: Another question regarding box lights: Whenever I read a tut on that, the author (in this case Luis) writes about placing a super 'faint' box light.. Alpha controls the specular light. You simply lower all of the values to make darker colors. Darker colors = less bright. |