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[SCRIPT] Sound wont stop playing - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Sound wont stop playing (/thread-46304.html) |
Sound wont stop playing - serbusfish - 05-05-2016 I have made a sound play at an entity, but when I use the stop sound command it wont stop playing, is there some sort of trick to get this working because I have tried several things and none work? RE: Sound wont stop playing - Mudbill - 05-05-2016 Did you use script to start the sound? How does your script look? RE: Sound wont stop playing - serbusfish - 05-05-2016 (05-05-2016, 01:36 PM)Mudbill Wrote: Did you use script to start the sound? How does your script look? First I have this: Quote:AddEntityCollideCallback("Player", "ScriptArea_5", "Piano", true, 1); Then: Quote:AddEntityCollideCallback("Player", "ScriptArea_7", "PianoStop", true, 1); RE: Sound wont stop playing - Romulator - 05-05-2016 PHP Code: PlaySoundAtEntity("amb_piano", "amb_mansion_gallery_piano_2D.snt", "ScriptArea_6", 0, false); PHP Code: StopSound("amb_piano", 0.5); That should fix it. Have a look at the two codes on the Engine Scripts Page. PHP Code: void PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound); PHP Code: void StopSound(string& asSoundName, float afFadeTime); Both of the codes have a value called asSoundName, which you should think of as a name that you give the sound. The name is handled internally - so you define a name for the sound and then wish to mess around with it later, you reference the SoundName in StopSound();. In the case of the above, since you did not define a name of a sound to stop, it continues to play. I simply made the SoundName into amb_piano. This does not just apply to sounds - other codes also use internal names when being modified in script. Some examples are SetLightVisible();, AddQuest();, CompleteQuest();, GiveItem(); and RemoveItem();. Think of the internal name as the name of something in the Level Editor or a newly created object when created in Script (Start/StopSound). The internal name of your ScriptArea to start playing the sound is ScriptArea_5, thus, whenever you're referring to that ScriptArea, you simply type its name in the appropriate code string. RE: Sound wont stop playing - serbusfish - 05-05-2016 (05-05-2016, 03:28 PM)Romulator Wrote: 'snip' I cant believe I missed that ![]() ![]() |