Add Collide Area after picking up an item? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Add Collide Area after picking up an item? (/thread-4671.html) |
Add Collide Area after picking up an item? - theDARKW0LF - 09-22-2010 Yes, I need help once again, just trying to polish some areas so that there's no issues when I get people playing my map... Can anyone show me exactly what I do to make it so an Area is added in the AddEntityCollideCallback once I pick up a specific item? Thanks... Anyone know? RE: Add Collide Area after picking up an item? - Pandemoneus - 09-23-2010 Slow down, speedy. You could have looked at my map, if you pick up the Library Key is calls a function, but let me give you the code. In the editor: Every interactable entity has this box. Put YourFunctionToCall in there. In the script: Code: void LibraryKeyFound(string& asName, string& asCallback) |