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Game Over Module Help [SOLVED] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +---- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-80.html) +---- Thread: Game Over Module Help [SOLVED] (/thread-46771.html) |
Game Over Module Help [SOLVED] - A.M Team - 05-08-2016 So I have been tinkering with the Game Over Module in SOMA and so far it is to my liking, but I need one more thing: When you are faced with the 'Press any button to continue...' sign when you click on it the game loads were you last saved but my mod is a rougelike and requires perma-death. Since SOMA is more moddable than Amnesia I don't want it to just say "Reload the game again!" Rather I want it so that when you click you will be loaded into the map of my choice (that being 'start.hpm'). Is there anyway I can do this? RE: Game Over Module Help - Abion47 - 05-08-2016 The simplest way I see is to change the part of the GameOverHandler that loads the previous save and instead make it load a particular map. From what I can tell, the End_Timer_DeathOver function is what you want. RE: Game Over Module Help - Daemian - 05-09-2016 Until you find a better way, you can do this by forcing a ChangeMap when the player dies. PHP Code: void OnPlayerKilled(int alRecentDeaths, const tString&in asSource) You may want to add a delay in there with a timer to give the player time to read the death message. Another way may be using a flag to know if the player died. Then if the OnEnter event triggers too when the player respawns, you check there the flag and change map. RE: Game Over Module Help - A.M Team - 05-11-2016 Thank you very much! Works like a charm one you preload it too! ![]() |