Demo segfault - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +---- Forum: Linux - ATDD (https://www.frictionalgames.com/forum/forum-32.html) +---- Thread: Demo segfault (/thread-4701.html) |
Demo segfault - dizie - 09-23-2010 Amnesia demo game fall down with segfault after the loading screen is showed. console output: X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 129 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0x780000e Serial number of failed request: 190 Current serial number in output stream: 192 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100901092401 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Tungsten Graphics, Inc Renderer: Mesa DRI Mobile IntelĀ® GM45 Express Chipset GEM 20100328 2010Q1 Version: 2.1 Mesa 7.8.2 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 0 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 4 Max color render targets: 4 Packed depth-stencil: 1 Texture float: 0 GLSL Version: 1.20 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! WARNING: System does not support float textures! SSAO is disabled. Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 5 2010 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. PulseAudio Software(OpenAL default) 1. ALSA Software on default 2. ALSA Software on HDA Intel [AD198x Analog] (hw:0,0) 3. OSS Software Trying to open device 'PulseAudio Software'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- - DEMO VERSION - ERROR: Could not create GL texture hud_hurt_noise00.dds ERROR: Could not load texture 'hud_hurt_noise00.dds'! ERROR: Could not create GL texture hud_hurt_noise01.dds ERROR: Could not load texture 'hud_hurt_noise01.dds'! ERROR: Could not create GL texture hud_hurt_noise02.dds ERROR: Could not load texture 'hud_hurt_noise02.dds'! ERROR: Could not create GL texture hud_hurt_noise03.dds ERROR: Could not load texture 'hud_hurt_noise03.dds'! ERROR: Could not create GL texture hud_hurt_noise04.dds ERROR: Could not load texture 'hud_hurt_noise04.dds'! ERROR: Could not create GL texture hud_hurt_noise05.dds ERROR: Could not load texture 'hud_hurt_noise05.dds'! ERROR: Could not create GL texture hud_hurt_noise06.dds ERROR: Could not load texture 'hud_hurt_noise06.dds'! ERROR: Could not create GL texture hud_hurt_noise07.dds ERROR: Could not load texture 'hud_hurt_noise07.dds'! -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/static_objects/castlebase/dungeonbase_floor.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/dungeonbase_floor.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat' ERROR: Could not create GL texture C:/Users/Skywolf/Desktop/FrictionalGames09-2008/frictionalSVN/lux/redist/static_objects/decals/dirt_stain_large.dds ERROR: Couldn't load material 'textures/decals/dirt_stain_large.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/tunnelbase/special/tunnel.dds ERROR: Couldn't load material 'static_objects/castlebase/tunnel.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/static_objects/castlebase/menu_wall_iron_bars.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall_iron_bars.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture E:/lux/redist/particles/materials/ps_rose_petal.dds ERROR: Couldn't load material 'static_objects/decals/rose_petals.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/static_objects/cellarbase/cellarbase_details.dds ERROR: Couldn't load material 'static_objects/cellarbase/stairs/cellarbase_details.mat' ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/static_objects/decals/dirt_floor02.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/static_objects/technical/plane_black/plane_black.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/technical/plane_black/plane_black.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/static_objects/cellarbase/cellarbase_details.dds ERROR: Couldn't load material 'static_objects/cellarbase/stairs/cellarbase_details.mat' ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/static_objects/decals/dirt_floor02.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat' Cache Loading: 1830 ms ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds ERROR: Couldn't load material 'entities/lamp/torch_static01/torch_static01.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/particles/materials/ps_torch_fire.dds ERROR: Couldn't load material 'particles/materials/ps_torch_fire.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/billboards/halo_torch.dds ERROR: Couldn't load material 'billboards/halo_torch.mat' ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds ERROR: Couldn't load material 'entities/ornament/torchholder_empty/torch_static01.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/billboards/bb_lightyellow_lightray.dds ERROR: Couldn't load material 'G:/amnesia/redist/billboards/bb_lightyellow_lightray.mat' ERROR: Could not create GL texture /home/michal/media/Games/amnesia/AmnesiaDemo/entities/bottle/amnesia/key_jar_details.dds ERROR: Couldn't load material 'entities/bottle/amnesia/key_jar_details.mat' ERROR: Could not create GL texture G:/amnesia/redist/entities/bottle/amnesia/amnesia_bottle_menu.dds ERROR: Couldn't load material 'entities/bottle/amnesia/amnesia_bottle_menu.mat' Entities: 235 ms Compilation: 0 ms Total: 2075 ms Meshes created: 28 Bodies created: 5 -------- Loading complete --------- RE: Demo segfault - jens - 09-23-2010 The game is not able to run on integrated graphics I'm afraid. RE: Demo segfault - joneslee85 - 09-26-2010 For my case, the game crashed after the gamma setting screen mojo@mojo:~/AmnesiaDemo$ ./Amnesia.bin X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 137 (DRI2) Minor opcode of failed request: 4 (DRI2DestroyDrawable) Resource id in failed request: 0x4c00011 Serial number of failed request: 3864 Current serial number in output stream: 3867 I am on Intel 4500HD with latest Intel 2.13 Xorg driver. Intel driver's getting very mature and support many extensions that is previously offer by Nvidia, ATI. Am I expecting some patch to provide comparability for Intel soon? RE: Demo segfault - hicham - 09-26-2010 It crashes at the loading screen too in here : glxinfo | grep render : direct rendering: Yes OpenGL renderer string: Gallium 0.4 on RV410 GL_NV_blend_square, GL_NV_conditional_render, GL_NV_light_max_exponent, and there is the hpl.log ************************************************************************************************************ -------- THE HPL ENGINE LOG ------------ Engine build ID 20100901091820 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 800 x 600 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: X.Org R300 Project Renderer: Gallium 0.4 on RV410 Version: 2.1 Mesa 7.9-devel Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 0 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 4 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 0 GLSL Version: 1.20 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 3 2010 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. PulseAudio Software(OpenAL default) 1. ALSA Software on default 2. ALSA Software on HDA Intel [ALC880 Analog] (hw:0,0) 3. ALSA Software on HDA Intel [ALC880 Digital] (hw:0,1) Trying to open device 'PulseAudio Software'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- - DEMO VERSION - ERROR: Could not create GL texture hud_hurt_noise00.dds ERROR: Could not load texture 'hud_hurt_noise00.dds'! ERROR: Could not create GL texture hud_hurt_noise01.dds ERROR: Could not load texture 'hud_hurt_noise01.dds'! ERROR: Could not create GL texture hud_hurt_noise02.dds ERROR: Could not load texture 'hud_hurt_noise02.dds'! ERROR: Could not create GL texture hud_hurt_noise03.dds ERROR: Could not load texture 'hud_hurt_noise03.dds'! ERROR: Could not create GL texture hud_hurt_noise04.dds ERROR: Could not load texture 'hud_hurt_noise04.dds'! ERROR: Could not create GL texture hud_hurt_noise05.dds ERROR: Could not load texture 'hud_hurt_noise05.dds'! ERROR: Could not create GL texture hud_hurt_noise06.dds ERROR: Could not load texture 'hud_hurt_noise06.dds'! ERROR: Could not create GL texture hud_hurt_noise07.dds ERROR: Could not load texture 'hud_hurt_noise07.dds'! -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/dungeonbase_floor.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/dungeonbase_floor.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat' ERROR: Could not create GL texture C:/Users/Skywolf/Desktop/FrictionalGames09-2008/frictionalSVN/lux/redist/static_objects/decals/dirt_stain_large.dds ERROR: Couldn't load material 'textures/decals/dirt_stain_large.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/tunnelbase/special/tunnel.dds ERROR: Couldn't load material 'static_objects/castlebase/tunnel.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/menu_wall_iron_bars.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall_iron_bars.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture E:/lux/redist/particles/materials/ps_rose_petal.dds ERROR: Couldn't load material 'static_objects/decals/rose_petals.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/cellarbase/cellarbase_details.dds ERROR: Couldn't load material 'static_objects/cellarbase/stairs/cellarbase_details.mat' ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/decals/dirt_floor02.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/technical/plane_black/plane_black.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/technical/plane_black/plane_black.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/cellarbase/cellarbase_details.dds ERROR: Couldn't load material 'static_objects/cellarbase/stairs/cellarbase_details.mat' ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/decals/dirt_floor02.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat' Cache Loading: 2697 ms ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds ERROR: Couldn't load material 'entities/lamp/torch_static01/torch_static01.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/particles/materials/ps_torch_fire.dds ERROR: Couldn't load material 'particles/materials/ps_torch_fire.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/billboards/halo_torch.dds ERROR: Couldn't load material 'billboards/halo_torch.mat' ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds ERROR: Couldn't load material 'entities/ornament/torchholder_empty/torch_static01.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/billboards/bb_lightyellow_lightray.dds ERROR: Couldn't load material 'G:/amnesia/redist/billboards/bb_lightyellow_lightray.mat' ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/entities/bottle/amnesia/key_jar_details.dds ERROR: Couldn't load material 'entities/bottle/amnesia/key_jar_details.mat' ERROR: Could not create GL texture G:/amnesia/redist/entities/bottle/amnesia/amnesia_bottle_menu.dds ERROR: Couldn't load material 'entities/bottle/amnesia/amnesia_bottle_menu.mat' Entities: 228 ms Compilation: 2 ms Total: 2954 ms Meshes created: 28 Bodies created: 5 -------- Loading complete --------- ********************************************************************************************************** and gdb backtrace : ********************************************************************************************************** #0 0x08459de0 in hpl::iParticleEmitter::GetMaterial() () #1 0x0843421d in hpl::iRenderer::RenderObjectZAndAddToRenderList(hpl::iRenderable*) () #2 0x08434298 in hpl::iRenderer::RenderObjectZAndAddToRenderListStaticCallback(hpl::iRenderer*, hpl::iRenderable*) () #3 0x084359dd in hpl::iRenderer::RenderAndAddNodeObjects(hpl::iRenderableContainerNode*, bool (*)(hpl::iRenderer*, hpl::iRenderable*), unsigned int) () #4 0x084364a4 in hpl::iRenderer::CheckForVisibleObjectsAddToListAndRenderZ(hpl::cVisibleRCNodeTracker*, unsigned int, unsigned int, bool, bool (*)(hpl::iRenderer*, hpl::iRenderable*)) () #5 0x08412f02 in hpl::cRendererDeferred::RenderObjects() () #6 0x0843772c in hpl::iRenderer::Render(float, hpl::cFrustum*, hpl::cWorld*, hpl::cRenderSettings*, hpl::cRenderTarget*, bool, std::list<hpl::iRendererCallback*, std::allocator<hpl::iRendererCallback*> >*) () #7 0x0845374f in hpl::cScene::Render(float, unsigned int) () #8 0x08554f57 in hpl::cEngine::Run() () #9 0x082afdf4 in hplMain(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) () #10 0x0853fc3d in main () ******************************************************************************************************************************************** And thanks for disabling SDL lock, this makes debugging easier on Linux. |