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Is it possible to make enemies walk on walls? - Printable Version

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Is it possible to make enemies walk on walls? - Perelie - 09-25-2010

I'm curious, is it possible to make enemies walk on walls or ceilings at all?
Also, are we able to give them custom animations?
Thanks


RE: Is it possible to make enemies walk on walls? - Sexbad - 09-25-2010

You know, that would be really kickass, and I'd like to know too. Even if it's only some sort of scripted event where you have to make a path where their model can go.


RE: Is it possible to make enemies walk on walls? - Mina Darsh - 09-25-2010

I think through a custom animation it would be, but would have to make them walk exactly along it, else it might look he floats over it or sinks into it.


RE: Is it possible to make enemies walk on walls? - Frontcannon - 09-25-2010

Yeah, a CreateOnSurface checkbox for enemy entities would be awesome Big Grin


RE: Is it possible to make enemies walk on walls? - Soon - 10-09-2010

Bump for an answer.


RE: Is it possible to make enemies walk on walls? - Chilton - 10-09-2010

(10-09-2010, 06:49 AM)Soon Wrote: Bump for an answer.

Probably not, no.


RE: Is it possible to make enemies walk on walls? - MulleDK19 - 10-09-2010

If it's for a specific scene, you could make a copy of the room, flip it 90 degrees, spawn the enemy which will walk normal, but it'll look like he's walking on a wall, then block player input, and rotate the player camera 90 degrees too...

That would only work for a kind of cutscene, though, of course.


RE: Is it possible to make enemies walk on walls? - Akasu - 10-10-2010

Hey, nice thinking! I tried that and came up with this: http://myfreefilehosting.com/f/c34c203330_0.1MB

Camera is pretty weird though Smile

E: Better link
old link in case the first one expires ->
http://www.filefactory.com/file/b3e2d08/n/Wall_walking.rar


RE: Is it possible to make enemies walk on walls? - nofsky - 10-12-2010

The hard way to do it would probably be to go into the model editor and rotate the whole darn enemy. Make it look like he's walking on the wall when he's actually just walking along perfectly placed path nodes on the floor next to the wall. Probably won't work too well though, and it's not very flexible.