Locked Door Tutorial - Mulledk19 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Locked Door Tutorial - Mulledk19 (/thread-4762.html) |
Locked Door Tutorial - Mulledk19 - EddieShoe - 09-26-2010 Okay, I have a question about making a locked door. So... I followed Mulledk19's tutorial on the Wiki, and everything worked fine except one little thing. When I pick up the key all it says is: Picked Up It won't actually say: Picked up Awesome Key I've checked for errors in the extra_english.lang but nothing is wrong, any ideas? Code: <LANGUAGE> In the map editor, I put thekey1 in CustomSubTypeItemName. Anything I'm doing wrong? Tell me if I need to be more specific in an area. RE: Locked Door Tutorial - Mulledk19 - Pandemoneus - 09-26-2010 Did you try playing your map through Custom Story in the main menu? If you start directly via the dev_user setup in the wiki it won't use any extra language files and thus it doesn't show up. RE: Locked Door Tutorial - Mulledk19 - Equil - 09-26-2010 Having this problem too, I tried putting the code into my extra_english.lang file in my custom story but still nothing showing up on the key. RE: Locked Door Tutorial - Mulledk19 - MulleDK19 - 09-26-2010 Your file is invalid Code: This XML document is not valid! Change ENTRY to Entry in the starting tag. Like so: Code: <LANGUAGE> RE: Locked Door Tutorial - Mulledk19 - Equil - 09-26-2010 My "Entry" lines were already the correct case, still no dice. RE: Locked Door Tutorial - Mulledk19 - MulleDK19 - 09-26-2010 (09-26-2010, 02:02 PM)Equil Wrote: My "Entry" lines were already the correct case, still no dice. Post your language file. RE: Locked Door Tutorial - Mulledk19 - Equil - 09-26-2010 Code: <LANGUAGE> RE: Locked Door Tutorial - Mulledk19 - MulleDK19 - 09-26-2010 (09-26-2010, 02:08 PM)Equil Wrote: Code: This XML document seems to be valid! How do you play your map, and what do you put in the CustomSubTypeItemName? RE: Locked Door Tutorial - Mulledk19 - Equil - 09-26-2010 Through the custom story mode and "escapekey1". RE: Locked Door Tutorial - Mulledk19 - MulleDK19 - 09-26-2010 (09-26-2010, 02:12 PM)Equil Wrote: Through the custom story mode and "escapekey1". What does the C:\Users\USERNAME\Documents\Amnesia\Main\hpl.log say about it? |