Item triggering a script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Item triggering a script (/thread-47998.html) Pages:
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Item triggering a script - Darkfire - 05-24-2016 So I want to have an item that when used disappears and triggers a script. Like for example health potion, but instead of adding health it would start a chosen script. Is it possible ? I fiddled a little with the model editor but couldn't find anything. RE: Item triggering a script - Slanderous - 05-25-2016 I remember that one of the endings in The Great Work was triggered after using a certain item, perhaps you could take a peek how was that done? RE: Item triggering a script - Mudbill - 05-26-2016 What kind of item? If it's in the world, that would be easy. If it's a health potion or other consumable, then you gotta do a little more. RE: Item triggering a script - Darkfire - 05-26-2016 Forgot to tell. Yeah, it's an inventory item, ritual knife in this case. PS. Seems that it's time to play the Great Work RE: Item triggering a script - Darkfire - 05-30-2016 BUMP! I'm still looking for help, any ideas ? RE: Item triggering a script - Slanderous - 05-30-2016 (05-30-2016, 04:00 PM)Darkfire Wrote: BUMP! I believe I've got you on skype, so when you're available hit me up and we might come up with something together. RE: Item triggering a script - Daemian - 05-31-2016 MMmhh I know you can do it with a health potion. It works but you need a timer to check when the player used the item. And to keep the player's health at < 100. RE: Item triggering a script - Darkfire - 06-02-2016 Yeah, I think I'll do that. Although I tried to make it so it diminishes the health, but it doesn't work at all. Maybe if I use it normally it will. I'll check back if it doesn't. RE: Item triggering a script - Mudbill - 06-02-2016 Have you tried looping a timer to check for HasItem() ? RE: Item triggering a script - Daemian - 06-02-2016 which part doesn't work? In case it's the health part: PHP Code: void DaggerLoopCheck (string &in a): oh and you gotta make your custom item a Health Potion type in the model editor. |