![]() |
Testing Levels - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Testing Levels (/thread-4817.html) |
Testing Levels - HakePT - 09-29-2010 I was wondering what is the best way to test the levels your making and how you do it. I generally use the map view for testing physics and see how it comes out and run the game when i need to test scripts or the atmosphere a certain room has. This generally brings a problem, I don't know why but some decals and even parts of the level don't appear when i run the game. They do in the level editor and in the map view, so I really don't know the reason. Its the same save file checked about 5 times ![]() The weirdest thing that happened was i spent about 30min in the editor making a corridor and when i went to the game to see if it was spooky enough i opened the door (boy it sure is dark!) and fell because there was no corridor. Managed to make it appear after but dunno how. I just made the following room and it appeared. RE: Testing Levels - nickTs - 09-29-2010 Had the same problem with certain things not showing up in-game, but I deleted the map cache and all was good. As for the best way to test your maps, try following this guide http://hpl2.frictionalgames.com/amnesia:devenvguide RE: Testing Levels - HakePT - 09-29-2010 (09-29-2010, 03:28 AM)nickTs Wrote: Had the same problem with certain things not showing up in-game, but I deleted the map cache and all was good. As for the best way to test your maps, try following this guide http://hpl2.frictionalgames.com/amnesia:devenvguide "4. If Amnesia is 1.0.1 or above, you must set ForceCacheLoadingAndSkipSaving=“false” main_settings.cfg, or else map changes will not show!" Note to self: Read tutorials!!!!! Thanks for the help ![]() |