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[LVL ED] SpotLight still active? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] SpotLight still active? (/thread-48628.html) |
SpotLight still active? - goodcap - 05-31-2016 I've placed a light box in my level and when you activate it you see a picture on the wall. Obviously this is done with a spotlight and that all works fine. There's one problem, though. The spotlight is active and is lit from the beginning, even though it's in-active in the level editor. Is this some kind of bug? ProjectLight" ACTIVE [] void Projector(string &in asParent, string &in asChild, int alState) { SetLightVisible("ProjectLight", true); PlaySoundAtEntity("ProjectorSound", "OldMovieProjector.snt", "Projector", 1, false); } RE: SpotLight still active? - Romulator - 05-31-2016 In OnStart(), use SetLightVisible(); to make it invisible. Otherwise in OnStart() and your callback, use FadeLightTo(); instead. PHP Code: void FadeLightTo(string& asLightName, float afR, float afG, float afB, float afA, float afRadius, float afTime); Quote:Changes the properties of a light. The simplest way would be to just copy and paste the R/G/B values you have assigned in your Level Editor (and divide them by 255 to get the decimal float value), but change the alpha to 0 or 1 (invisible and visible), -1 for radii and 0.01f for the time needed. |