Error - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Error (/thread-4904.html) |
Error - Joshh101 - 10-03-2010 Please someone help with this Error-Acess-Violation -------- THE HPL ENGINE LOG ------------ Engine build ID 20100819012504 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce 7800 GT/PCI/SSE2 Version: 2.1.2 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 0 Vertex Buffer Object: 0 Anisotropic filtering: 0 Multisampling: 0 Texture compression: 0 Texture compression S3TC: 0 Auto generate MipMaps: 0 Render to texture: 0 Max draw buffers: 4 Max color render targets: 8 Packed depth-stencil: 0 Texture float: 0 GLSL Version: 1.20 NVIDIA via Cg compiler ShaderModel 2: 0 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ERROR: Could not create a depth stencil buffer size 1024x768, depthbits: 24 stencilbits: 8 ERROR: Could not create a depth stencil buffer size 512x384, depthbits: 24 stencilbits: 8 ERROR: Could not create a frame buffer! ah very sorry, there u go. RE: Error - Thomas - 10-04-2010 Wrong log file. Look in My Documents/Amnesia/Main RE: Error - Joshh101 - 10-04-2010 (10-04-2010, 03:51 PM)Thomas Wrote: Wrong log file. sorry about that, there you go. RE: Error - Joshh101 - 10-05-2010 tryed your private message solution , both havent worked. RE: Error - cruatons - 10-05-2010 game freeze By pressing ESC opening of inventory and madness inclusion game at once hang 1)xp sp2 32bit 2)video radeon x800xl 3)open GL v2.1 4) directX feb 2010 5) PhysX v 7.2 6)ATI Control Center v 10.2 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: RADEON X800XL Version: 2.1.8545 Release Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 4 Max color render targets: 4 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 1 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Hardware on Realtek HD Audio rear output(OpenAL default) 1. Generic Software on Realtek HD Audio rear output Trying to open device 'Generic Software on Realtek HD Audio rear output'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 7479 ms Entities: 1460 ms Compilation: 4 ms Total: 9061 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Game Running -------------------------------------------------------- Setting profile: '1' Path: 'C:\Documents and Settings\_____________\___ _________/Amnesia/Main/1/' -------- BEGIN LOAD FROM C:\Documents and Settings\_____________\___ _________/Amnesia/Main/1/AutoSave_ArchivesOld_2010_9_28_15_42_47_0.sav --------- LOADING SAVE GAME! -------- Loading map '01_old_archives.map' --------- Cache Loading: 16006 ms Entities: 9389 ms Compilation: 186 ms Total: 26659 ms Meshes created: 177 Bodies created: 81 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- ERROR: Could not find sound entity 'SoundScratch_1' ERROR: Could not find sound entity 'SoundScratch_4' ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt' RE: Error - jens - 10-06-2010 You should run version 1.0.1 and if you use omegadrivers (i think it is) you can get it to work on the x800. RE: Error - Thomas - 10-06-2010 Joshh101: You should also try what jens said. If that fails, attach log (do not copy paste, it makes the thread hard to navigate). RE: Error - cruatons - 10-07-2010 Thanks Thomas and Jens.I play |