Frictional Games Forum (read-only)
Error - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html)
+--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html)
+--- Thread: Error (/thread-4904.html)



Error - Joshh101 - 10-03-2010

Please someone help with this Error-Acess-Violation -------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 7800 GT/PCI/SSE2
Version: 2.1.2
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 0
Multisampling: 0
Texture compression: 0
Texture compression S3TC: 0
Auto generate MipMaps: 0
Render to texture: 0
Max draw buffers: 4
Max color render targets: 8
Packed depth-stencil: 0
Texture float: 0
GLSL Version: 1.20 NVIDIA via Cg compiler
ShaderModel 2: 0
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ERROR: Could not create a depth stencil buffer size 1024x768, depthbits: 24 stencilbits: 8
ERROR: Could not create a depth stencil buffer size 512x384, depthbits: 24 stencilbits: 8
ERROR: Could not create a frame buffer!
ah very sorry, there u go.


RE: Error - Thomas - 10-04-2010

Wrong log file.

Look in My Documents/Amnesia/Main


RE: Error - Joshh101 - 10-04-2010

(10-04-2010, 03:51 PM)Thomas Wrote: Wrong log file.

Look in My Documents/Amnesia/Main

sorry about that, there you go.


RE: Error - Joshh101 - 10-05-2010

tryed your private message solution , both havent worked.


RE: Error - cruatons - 10-05-2010

game freeze
By pressing ESC
opening of inventory and madness inclusion
game at once hang
1)xp sp2 32bit
2)video radeon x800xl
3)open GL v2.1
4) directX feb 2010
5) PhysX v 7.2
6)ATI Control Center v 10.2
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: RADEON X800XL
Version: 2.1.8545 Release
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 4
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 1
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Hardware on Realtek HD Audio rear output(OpenAL default)
1. Generic Software on Realtek HD Audio rear output
Trying to open device 'Generic Software on Realtek HD Audio rear output'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 7479 ms
Entities: 1460 ms
Compilation: 4 ms
Total: 9061 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Game Running
--------------------------------------------------------
Setting profile: '1' Path: 'C:\Documents and Settings\_____________\___ _________/Amnesia/Main/1/'
-------- BEGIN LOAD FROM C:\Documents and Settings\_____________\___ _________/Amnesia/Main/1/AutoSave_ArchivesOld_2010_9_28_15_42_47_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '01_old_archives.map' ---------
Cache Loading: 16006 ms
Entities: 9389 ms
Compilation: 186 ms
Total: 26659 ms
Meshes created: 177
Bodies created: 81
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
ERROR: Could not find sound entity 'SoundScratch_1'
ERROR: Could not find sound entity 'SoundScratch_4'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'


RE: Error - jens - 10-06-2010

You should run version 1.0.1 and if you use omegadrivers (i think it is) you can get it to work on the x800.


RE: Error - Thomas - 10-06-2010

Joshh101: You should also try what jens said. If that fails, attach log (do not copy paste, it makes the thread hard to navigate).


RE: Error - cruatons - 10-07-2010

Thanks Thomas and Jens.I play Smile