Make an end ? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Make an end ? (/thread-4915.html) |
Make an end ? - fantino - 10-04-2010 Hi everyone. I'm trying to make an end to my level but I don't know how. I built an area and wrote Code: void CollideEnd(string &in asParent, string &in asChild, int alState) But it doesn't work. Can anybody explain to me how to do that ? Thank you! RE: Make an end ? - locker - 10-04-2010 You could try placing in the function void OnStart() a call to add the player entity collide callback function, when collides with an area. In this case, your area name is "MyAreaName". The engine will check if the player collides with the given entity(area) and if does, then the CollideEnd (...) functions is called Something like this Code: // Run first time starting map RE: Make an end ? - Chilton - 10-05-2010 (10-04-2010, 04:45 PM)locker Wrote: You could try placing in the function void OnStart() a call to add the player entity collide callback function, when collides with an area. In this case, your area name is "MyAreaName". The engine will check if the player collides with the given entity(area) and if does, then the CollideEnd (...) functions is called This - And maybe use a timer for before the credits roll so you can make an epilogue of some kind RE: Make an end ? - fantino - 10-05-2010 thank you both! |