Choir closed, need mushroom - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Hints, help and spoilers (https://www.frictionalgames.com/forum/forum-34.html) +--- Thread: Choir closed, need mushroom (/thread-5045.html) Pages:
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RE: Choir closed, need mushroom - hollowleviathan - 10-15-2010 I didn't know the bonesaw location was the alternate source for vitae, just seemed natural to look there. I guess there's some in the Choir? RE: Choir closed, need mushroom - Kein - 10-15-2010 Yeah, there is a vitae and fungi in Choir, afair. RE: Choir closed, need mushroom - Frontcannon - 10-15-2010 No vitae in the Choir. The blood is originally located in the Transept. Or isn't it? RE: Choir closed, need mushroom - Karkarov - 10-18-2010 Yeah blood is originally in the transept, in the room with the guy who got sawed in half. I wonder how they planned to use the amnesia potion on him if he "responded well" ;p? RE: Choir closed, need mushroom - Kein - 10-18-2010 Frontcannon Err... yeah, Transcept. RE: Choir closed, need mushroom - house - 10-19-2010 (10-14-2010, 06:24 AM)Kein Wrote: I wonder why do you need SECURITY doors there... Poor exhausted prisoner that was tortured to near-death state gonna break down and kill everything in their sight? ;P They probably didn't want people saving Agripp. Ya ya, people may never come down to save him, but just incase. Maybe one of the monsters got brain washed. RE: Choir closed, need mushroom - Spooder Wekd - 10-24-2010 (10-14-2010, 01:34 PM)Tanshaydar Wrote:(10-14-2010, 10:04 AM)Mjarr Wrote: Maybe because the castle was (probably) built several hundred years ago and for the sake of foresight in case if the 'shit happens' factor comes true? And they were prepared, see! |