Another EXCEPTION_ACCESS_VIOLATION, HELP ME! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Another EXCEPTION_ACCESS_VIOLATION, HELP ME! (/thread-5056.html) |
Another EXCEPTION_ACCESS_VIOLATION, HELP ME! - corvera - 10-14-2010 Hello, I purchased Amnesia, but every time i launch the game the black box window appear with that mensage: Amnesia.exe cause an EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 001B:00461DAA I've read some posts on the subject, and here the hpl: -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce 6200 TurboCache/PCI/SSE2/3DNOW! Version: 2.0.3 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 4 Max color render targets: 4 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.10 NVIDIA via Cg 1.3 compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! ERROR: Failed to compile GLSL shader 'C:/Arquivos de programas/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] ////////////////////// [0049] // Normals [0050] [0051] [0052] ////////////////////// [0053] // Normalmapping [0054] [0055] [0056] ////////////////////// [0057] // Parallax [0058] [0059] [0060] ////////////////////// [0061] // Deferring (G-Buffer) [0062] [0063] [0064] [0065] [0066] ////////////////////// [0067] // Deferring (Lights) [0068] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Arquivos de programas/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'! Shader code: So, tell me what I need to do to solve that problem. Thank you in advance. Diego RE: Another EXCEPTION_ACCESS_VIOLATION, HELP ME! - corvera - 10-15-2010 Well, during the time I posted here, I found the source of the problem: It was my graphic card driver, as Thomas said in this post --->(http://www.frictionalgames.com/forum/thread-3754-post-31474.html#pid31474) , was horribly outdated. I just downloaded the update from this link NIVDIA indicated in this post which I quoted, installed it and the game ran normally, well, within the limits of my video card. I hope this post helps someone who may be experiencing the same problem. Bye |