extra_*.lang files - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: extra_*.lang files (/thread-5069.html) |
extra_*.lang files - Frontcannon - 10-16-2010 This is my first thread here where I need help! I'm currently writing a tutorial on the structure and inner workings of .lang files (something like this). The problem is they aren't documented at all in the Wiki, so all I can grasp is what I read in the game's main .lang files.. I figured out how Messages, Examine-Areas and Notes work, but Item-Descriptions still don't show up in my test level. So anyone here that could enlighten me? Any help is appreciated. RE: extra_*.lang files - Som1Lse - 10-16-2010 They are under the category named "Inventory". The item name is the entry named "ItemName_CustomSubItemTypeName". The item description is the entry named "ItemDesc_CustomSubItemTypeName". Where as "CustomSubItemTypeName" is to be replaced with what you filled in in the editor under the entity tab. RE: extra_*.lang files - Frontcannon - 10-16-2010 (10-16-2010, 02:20 PM)Someone else Wrote: Where as "CustomSubItemTypeName" is to be replaced with what you filled in in the editor under the entity tab. This is what I missed. Thanks! I just saw that mastersmith has created a tut on Journal entries.. mind if I hijack that one and turn it into a complete .lang files tutorial? RE: extra_*.lang files - mastersmith98 - 10-16-2010 (10-16-2010, 02:31 PM)Frontcannon Wrote:(10-16-2010, 02:20 PM)Someone else Wrote: Where as "CustomSubItemTypeName" is to be replaced with what you filled in in the editor under the entity tab. be my guest you can edit it however you see fit. |