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[CHAOS] InteractConnectPropWithMoveObject - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [CHAOS] InteractConnectPropWithMoveObject (/thread-50839.html) |
InteractConnectPropWithMoveObject - serbusfish - 07-08-2016 I am trying to replicate a wheel pulley mechanism from AMFP (in the Cellar level, map 3). I have the crank wheel, the ropes and the pulley. The mechanism works, the ropes move when I turn the wheel and the door I have connect opens, but the problem is the pulley wheel doesnt spin like it does in AMFP. I have virtually an identical script to what they used, which is: Quote:void OnStart() Is there something else I need to do to get this working in the Dark Descent? RE: InteractConnectPropWithMoveObject - DanielRand47 - 07-08-2016 (07-08-2016, 01:32 AM)serbusfish Wrote: I am trying to replicate a wheel pulley mechanism from AMFP (in the Cellar level, map 3). I have the crank wheel, the ropes and the pulley. The mechanism works, the ropes move when I turn the wheel and the door I have connect opens, but the problem is the pulley wheel doesnt spin like it does in AMFP. I have virtually an identical script to what they used, which is: It's been awhile since I've played AMFP, but it's possible that the pulley is a different entity in AMFP than it is in the Dark Descent. Reason why it rotates. I could be wrong though. Sorry I can't be of much help. RE: InteractConnectPropWithMoveObject - serbusfish - 07-08-2016 (07-08-2016, 02:26 AM)Daniel47 Wrote: It's been awhile since I've played AMFP, but it's possible that the pulley is a different entity in AMFP than it is in the Dark Descent. Reason why it rotates. I could be wrong though. Sorry I can't be of much help. I copied the entity over from AMFP, I havent changed any of its properties or anything like that. In the level editor when I select the entity the is a box titled 'angularoffsetarea', could I put something in here perhaps? The description says 'the point it rotates around.' There is also a connected props section which says 'props that are connected to the entity and what will happen will depend upon type of prop. Enter with space and/or comma between entity names.' RE: InteractConnectPropWithMoveObject - Daemian - 07-08-2016 You gotta test it first in the model editor, play with it until it behaves as you want. The AngularOffsetArea is for entities that were made to spin around a point. To use it, you put here the name of an area, and the entity will spin around it instead of itself. |