Importing The Hunter Model - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Importing The Hunter Model (/thread-5087.html) |
Importing The Hunter Model - tonewww - 10-17-2010 when the tools came out for modding amnesia i tried to import the hunters model apparently when i import the dae file i get (i am not using windows 2000 btw im using vista) Number of Processors: 2 Processor Type: Intel Pentium Windows OS: Windows 2000 Version 6.0000 Build Number 6002 Service Pack 2 Current Memory Load: 44 Total Physical Memory: -1830912 bytes Available Physical Memory: -1917247488 bytes Total Virtual Memory: 2147352576 bytes Available Virtual Memory: 1883398144 bytes EAX=00000000 EBX=00000000 ECX=00000000 EDX=00000000 ESI=0BA154E0 EDI=0BA0F4F0 EBP=0017FFEC ESP=0017FFDC EIP=772CD45F FLG=00010202 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B EAX=00000000 EBX=00000000 ECX=00000000 EDX=00000000 ESI=0BA154E0 EDI=0BA0F4F0 EBP=0017FFEC ESP=0017FFDC EIP=772CD45F FLG=00010202 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B 0023:004DB2AE ModelEditor.exe, hpl::cSubMeshEntity::UpdateGraphicsForFrame()+0302 byte(s), d:\hpl_2\core\sources\scene\submeshentity.cpp, line 0202+0026 byte(s) 0023:004F1368 ModelEditor.exe, hpl::cRenderList::AddObject()+0120 byte(s), d:\hpl_2\core\sources\graphics\renderlist.cpp, line 0081 0023:00495C4F ModelEditor.exe, hpl::iRenderer::CheckNodesAndAddToListIterative()+0175 byte(s), d:\hpl_2\core\sources\graphics\renderer.cpp, line 0907+0012 byte(s) 0023:00495C83 ModelEditor.exe, hpl::iRenderer::CheckForVisibleAndAddToList()+0035 byte(s), d:\hpl_2\core\sources\graphics\renderer.cpp, line 0919+0020 byte(s) 0023:005014B7 ModelEditor.exe, hpl::cRendererWireFrame::SetupRenderList()+0071 byte(s), d:\hpl_2\core\sources\graphics\rendererwireframe.cpp, line 0095 0023:004987A6 ModelEditor.exe, hpl::iRenderer::Render()+0054 byte(s), d:\hpl_2\core\sources\graphics\renderer.cpp, line 0456 0023:0049DF4F ModelEditor.exe, hpl::cScene::Render()+0223 byte(s), d:\hpl_2\core\sources\scene\scene.cpp, line 0198 0023:0048C2F0 ModelEditor.exe, hpl::cEngine::Run()+0768 byte(s), d:\hpl_2\core\sources\engine\engine.cpp, line 0478 0023:00476407 ModelEditor.exe, hplMain()+0119 byte(s), d:\hpl_2\tools\editors\modeleditor\modeleditormain.cpp, line 0028 0023:004A446D ModelEditor.exe, WinMain()+0029 byte(s), d:\hpl_2\core\sources\impl\lowlevelsystemsdl.cpp, line 0052+0029 byte(s) 0023:0057DFC8 ModelEditor.exe, WinMainCRTStartup()+0389 byte(s), f:\vs70builds\3077\vc\crtbld\crt\src\crtexe.c, line 0390+0027 byte(s) 0023:7622ECCB kernel32.dll, BaseThreadInitThunk()+0014 byte(s) 0023:772CD24D ntdll.dll, RtlCreateUserProcess()+0140 byte(s) 0023:772CD45F ntdll.dll, RtlCreateProcessParameters()+0078 byte(s) |