Using custom sounds - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Using custom sounds (/thread-5105.html) |
Using custom sounds - The worst submarine - 10-18-2010 EDIT: this question has been answered already. Like the title says used to say. I want to make a maze that has walls that switch around, but I can't find anything in the functions list that addresses static objects! Current question: How do I get custom sound files into the game? Well I found out earlier today by looking into other custom stories. RE: Making static objects active/inactive - Kyle - 10-18-2010 Nice... but now we get points? XD Before I clicked, I was thinking about entity objects... but then I re-read the title. But static objects... you need to get some game producers to help you. RE: Making static objects active/inactive - jens - 10-19-2010 You'll have to make entity files that use the static graphics and then use the entities and script them activate/inactive. Static objects are called static objects because they are static RE: Making static objects active/inactive - The worst submarine - 10-19-2010 (10-19-2010, 06:14 AM)jens Wrote: You'll have to make entity files that use the static graphics and then use the entities and script them activate/inactive. Static objects are called static objects because they are staticBah, humbug. Thanks anyway. |