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Using custom sounds - Printable Version

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Using custom sounds - The worst submarine - 10-18-2010

EDIT: this question has been answered already. Like the title says used to say. I want to make a maze that has walls that switch around, but I can't find anything in the functions list that addresses static objects!

Current question: How do I get custom sound files into the game? Well I found out earlier today by looking into other custom stories.


RE: Making static objects active/inactive - Kyle - 10-18-2010

Nice... but now we get points? XD

Before I clicked, I was thinking about entity objects... but then I re-read the title. But static objects... you need to get some game producers to help you.


RE: Making static objects active/inactive - jens - 10-19-2010

You'll have to make entity files that use the static graphics and then use the entities and script them activate/inactive. Static objects are called static objects because they are static Smile


RE: Making static objects active/inactive - The worst submarine - 10-19-2010

(10-19-2010, 06:14 AM)jens Wrote: You'll have to make entity files that use the static graphics and then use the entities and script them activate/inactive. Static objects are called static objects because they are static Smile
Bah, humbug. Thanks anyway. Smile