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Inventory Script File (How to combine two items) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Inventory Script File (How to combine two items) (/thread-5127.html) Pages:
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Inventory Script File (How to combine two items) - anzki - 10-20-2010 I have tried to make two items to combine and found a thread where Jens told someone to put the script to inventory file. Well I made such file and tried to make items to combine, and I got the combine part working; it does not complain that "this combination does not work". However the function does not happen, so they combine(I think) but nothing happens. Here is inventory file: Spoiler below!
But do I need to add something to level script file also... Or what is wrong with that code? EDIT: And should I place the "inventory.hps" to some specific folder? EDIT2:I had forgotten "()" behind "OnGameStart", added them and tested; no effect... RE: Inventory Script File - house - 10-20-2010 void OnGameStart()? It isn't like that. Its supposed to be: void OnStart() This may be your problem. RE: Inventory Script File - anzki - 10-20-2010 (10-20-2010, 08:08 PM)house Wrote: void OnGameStart()? It isn't like that. Its supposed to be: void OnStart() Yeah but it is in "inventory.hps" file that is used for every map, and in original games inventory file there was void OnGameStart() ![]() EDIT: Anyway tried that also; didn't work... RE: Inventory Script File - Pandemoneus - 10-20-2010 Try Code: void MakeExplosion(string& asName, string& asItemA, string& asItemB) instead of what you got there. RE: Inventory Script File - anzki - 10-21-2010 Nope still not working. Here is an example of original game "inventory.hps" file: Code: void CombineHammer(string &in asItemA, string &in asItemB) Also tried; "void MakeExplosion(string &in asItemA, string &in asItemB)" and it did not work either. RE: Inventory Script File (How to combine two items) - anzki - 10-22-2010 I would be grateful if someone on Frictional Games could explain this. RE: Inventory Script File - house - 10-23-2010 (10-20-2010, 08:21 PM)anzki Wrote:(10-20-2010, 08:08 PM)house Wrote: void OnGameStart()? It isn't like that. Its supposed to be: void OnStart() Oh, I just found out about Inventory.hps. Sorry! ![]() Anyways, Maybe this will help. I see that you made this ya in the inventory.hps? GiveItem("Explosion1", "Explosion", "", "glass_container_mix_notdone", 1.0f); I think glass_container_mix_notdone needs a .tga at the end of it like: GiveItem("Explosion1", "Explosion", "", "glass_container_mix_notdone.tga", 1.0f); This may not work. But aleast we can give it a try. RE: Inventory Script File (How to combine two items) - anzki - 10-23-2010 Above didn't work... Also the .tga is optional; got another function working without it. (UseItemCallback, where player is given item.) RE: Inventory Script File (How to combine two items) - anzki - 10-27-2010 Gawd... No one knows this??! RE: Inventory Script File (How to combine two items) - Arvaga - 10-27-2010 I made it work but only using the main's folder inventory file (you know, the one with all the game's combinations). I tried it with a script in a map but it would do what you described (no complaints about combination not working, but the function wouldn't execute). And I tried to make an inventory.hps in my custom story's folder (along with custom_story_settings.cfg) but it wouldn't work that way =/ (usual combination not working message would show). Does your inventory.hps file works? (and with "works" I mean does your custom story runs it?) |