Blog: "Tech feature: Pre-pass lighting" - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Blog (https://www.frictionalgames.com/forum/forum-23.html) +--- Thread: Blog: "Tech feature: Pre-pass lighting" (/thread-5139.html) |
Blog: "Tech feature: Pre-pass lighting" - Thomas - 10-21-2010 Some info on new rendering algorithm. http://frictionalgames.blogspot.com/2010/10/tech-feature-pre-pass-lighting.html RE: Blog: "Tech feature: Pre-pass lighting" - graykin - 10-21-2010 Pretty cool stuff, being able to do the lighting in a more efficient method. Working with the level editor for HPL2, I've come to realize VERY quickly how problematic optimization can be in regards to lighting, so any little bit of improvement helps! When you mentioned "terrain" at the end of your post, I swear I got shivers running up my spine. RE: Blog: "Tech feature: Pre-pass lighting" - WindexGlow - 10-22-2010 Just confirm a Penumbra MMOSHRPG already! Massive Multiplayer Online Survival Horror Role Playing Game RE: Blog: "Tech feature: Pre-pass lighting" - Sexbad - 10-22-2010 It will be a horde shooter RE: Blog: "Tech feature: Pre-pass lighting" - rini - 10-22-2010 Will differences between HPL3 and HPL2 greater than between HPL2 and HPL1? RE: Blog: "Tech featuPre-pass lighting" - Thomas - 10-22-2010 (10-22-2010, 02:37 PM)rini Wrote: Will differences between HPL3 and HPL2 greater than between HPL2 and HPL1? A bit hard to say actually, but I think a bit less. There will be different kind of changes though so I cannot give an exact answer. Thinking about it, it might actually be considered more changed RE: Blog: "Tech feature: Pre-pass lighting" - Sexbad - 10-23-2010 Do you have any intent on making an engine feature for crepuscular rays, or possibly particles that correct their appearance for lighting? RE: Blog: "Tech featuPre-pass lighting" - shotalot - 10-24-2010 (10-23-2010, 10:28 PM)Lee Wrote: Do you have any intent on making an engine feature for crepuscular rays, or possibly particles that correct their appearance for lighting?You could've just said God Rays RE: Blog: "Tech feature: Pre-pass lighting" - Sexbad - 10-24-2010 Screw you I'm a professional. >:O And by the way I mean the real kind like in STALKER, not those God-awful rays that are fake in Crysis. RE: Blog: "Tech feature: Pre-pass lighting" - Thomas - 10-24-2010 Regarding nice rays and lit particles: It is quite possible |